947 lines
20 KiB
JavaScript
947 lines
20 KiB
JavaScript
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if (!this.entityLoaded) {
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return;
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}
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if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.initialized = true;
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GameLib.Event.Emit(GameLib.Event.STOP_ALL_AUDIO);
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name: 'Audio - Xmas'
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}
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);
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if (this.blastSubscription) {
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this.blastSubscription.remove();
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}
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this.blastSubscription = GameLib.Event.Subscribe(
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GameLib.Event.AUDIO_ENDED,
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function (data) {
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if (data.audio.name.indexOf('Blast') !== -1) {
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var play = GameLib.Utils.GetRandomIntInclusive(1, 5);
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if (play === 1) {
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name: 'Audio - Ho ho ho'
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}
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);
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}
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}
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}.bind(this)
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);
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this.fog = this.entityLoaded.fog;
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this.bull = this.entityLoaded.bull;
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this.star = this.entityLoaded.star;
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this.santa = this.entityLoaded.santa;
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this.scene = this.entityLoaded.scene;
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this.camera = this.entityLoaded.camera;
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this.burger = this.entityLoaded.burger;
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this.parcel = this.entityLoaded.parcel;
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this.meshes = this.entityLoaded.meshes;
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this.renderer = this.entityLoaded.renderer;
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this.raycaster = this.entityLoaded.raycaster;
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this.kanister = this.entityLoaded.kanister;
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this.leftLight = this.entityLoaded.leftLight;
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this.rightLight = this.entityLoaded.rightLight;
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this.scoreCanvas = this.entityLoaded.scoreCanvas;
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this.scoreTexture = this.entityLoaded.scoreTexture;
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this.scoreMesh = this.entityLoaded.scoreMesh;
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this.throwerLight = this.entityLoaded.throwerLight;
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this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
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this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
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this.explodeParticleEngine = this.entityLoaded.explodeParticleEngine;
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this.burningTreeParticleEngine = this.entityLoaded.burningTreeParticleEngine;
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this.minimumRendererRed = 0.1;
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this.toBlack = new THREE.Color(
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data.delta * 3,
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data.delta * 3,
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data.delta * 3
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);
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this.toRed = new THREE.Color(
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data.delta * 1.2,
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0,
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0
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);
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this.treesBurning = 0;
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this.treesBurningToStart = GameLib.Utils.GetRandomIntInclusive(1, 3);
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this.running = false;
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this.totalTime = 0;
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this.kanisters = 2;
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this.kanisterTime = 0;
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this.kanisterLife = 16.344;
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this.kanisterLeakTime = 0.1;
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this.kanisterSpawnScore = 500;
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this.enemiesBurned = 0;
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this.enemiesExploded = 0;
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this.setNextKanisterSpawnScore = function () {
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if (this.score > 500) {
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this.kanisterSpawnScore = 1000;
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}
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if (this.score > 1000) {
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this.kanisterSpawnScore = 1500;
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}
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if (this.score > 1500) {
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this.kanisterSpawnScore = 2500;
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}
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if (this.score > 2500) {
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this.kanisterSpawnScore = 5000;
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}
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if (this.score > 5000) {
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var dice = GameLib.Utils.GetRandomIntInclusive(1, 10);
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/**
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* Max average spawn = 5.41
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* @type {number}
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*/
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dice += 6.41;
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/**
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* 53 is one more than average score, in total - should be against your odds to win.
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*/
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this.kanisterSpawnScore = this.score + (dice * 53 * this.level);
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}
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console.log('next kanister spawn score: ' + this.kanisterSpawnScore);
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GameLib.Event.Emit(
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GameLib.Event.GAME_DATA,
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{
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event: 'nextKanisterSpawnScoreUpdate',
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kanisterSpawnScore: this.kanisterSpawnScore
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}
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);
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};
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this.level = 1;
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this.enemySpawnInterval = 5;
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this.enemySpawnTime = this.enemySpawnInterval;
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this.score = 0;
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if (this.enemies instanceof Array && this.enemies.length !== 0) {
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this.enemies.map(
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function (enemy) {
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this.kill(enemy);
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}.bind(this)
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)
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}
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this.scene.meshes.map(
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function (mesh) {
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if (mesh.burningTreeParticleEngine) {
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mesh.burning = false;
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mesh.burnLife = 1;
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mesh.burningTreeParticleEngine.enabled = false;
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}
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}.bind(this)
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);
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this.enemies = [];
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this.scores = [];
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this.enemiesSpawned = 0;
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this.fog.density = 0.01;
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this.fog.updateInstance('density');
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this.leftLight.intensity = 0.3;
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this.leftLight.updateInstance('intensity');
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this.rightLight.intensity = 0.3;
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this.rightLight.updateInstance('intensity');
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GameLib.Event.Emit(
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GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
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null,
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function (graphics) {
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this.graphics = graphics
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}.bind(this)
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);
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this.setLevelProperties = function () {
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this.prevLevel = this.level;
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this.level = Math.floor(this.enemiesExploded / 10) + 1;
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//this.enemySpawnInterval = Math.pow(this.level, 2) - 3 * this.level + 2;
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if (this.level === 1) {
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this.enemySpawnInterval = 4;
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}
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if (this.level === 2) {
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this.enemySpawnInterval = 3;
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}
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if (this.level === 3) {
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this.enemySpawnInterval = 2;
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}
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if (this.level > 3) {
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this.enemySpawnInterval = 1.5;
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}
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console.log('level : ' + this.level + ', spawn interval : ' + this.enemySpawnInterval);
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GameLib.Event.Emit(
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GameLib.Event.GAME_DATA,
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{
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level: this.level,
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enemySpawnInterval: this.enemySpawnInterval,
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event: 'levelIncrease'
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}
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);
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};
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this.getNextMesh = function (meshType) {
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var mesh = null;
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for (var i = 0; i < this.meshes[meshType].length; i++) {
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if (this.meshes[meshType][i].inUse === false) {
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this.meshes[meshType][i].inUse = true;
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mesh = this.meshes[meshType][i].mesh;
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return mesh;
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}
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}
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return mesh;
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}
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this.spawnEnemy = function (kanister) {
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var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
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var meshTypeIndex;
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if (kanister) {
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meshTypeIndex = 6;
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} else {
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meshTypeIndex = GameLib.Utils.GetRandomIntInclusive(1, 5);
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}
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var meshType = null;
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var speed = 1;
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var score = 0;
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var burnLife = 1;
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var explodeLife = 1;
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if (meshTypeIndex === 1) {
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meshType = 'bull';
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score = 10;
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speed = 0.2;
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} else if (meshTypeIndex === 2) {
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meshType = 'star';
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score = 20;
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speed = 0.3;
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} else if (meshTypeIndex === 3) {
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meshType = 'burger';
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score = 50;
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speed = 0.4;
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} else if (meshTypeIndex === 4) {
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meshType = 'parcel';
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score = 75;
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speed = 0.5;
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} else if (meshTypeIndex === 5) {
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meshType = 'santa';
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score = 100;
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speed = 0.6;
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} else if (meshTypeIndex === 6) {
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meshType = 'kanister';
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score = 50;
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speed = 0.7;
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burnLife = 0;
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explodeLife = 0;
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} else {
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console.warn('unknown mesh type index: ' + meshTypeIndex);
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return;
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}
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var mesh = this.getNextMesh(meshType);
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if (!mesh) {
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console.log('buffer empty.. waiting a bit');
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return;
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}
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mesh.burnLife = burnLife;
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mesh.explodeLife = explodeLife;
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mesh.instance.material.color.setRGB(1, 1, 1);
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mesh.instance.material.opacity = 1;
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mesh.visible = true;
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mesh.updateInstance('visible');
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if (kanister) {
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this.setNextKanisterSpawnScore();
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GameLib.Event.Emit(
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GameLib.Event.GAME_DATA,
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{
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event: 'kanisterCountUpdate',
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kanisters: this.kanisters
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}
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);
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} else {
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this.enemiesSpawned++;
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this.setLevelProperties();
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}
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var y = GameLib.Utils.GetRandomIntInclusive(2, 10);
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var velocity = null;
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var axis = new GameLib.API.Vector3(
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GameLib.Utils.GetRandomIntInclusive(1, 10) * 0.1,
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GameLib.Utils.GetRandomIntInclusive(1, 10) * 0.1,
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GameLib.Utils.GetRandomIntInclusive(1, 10) * 0.1
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);
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axis = axis.normalize();
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var angle = GameLib.Utils.GetRandomIntInclusive(1, 100) * 0.001;
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var position = {x: 0, y: y, z: 0};
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var rotation = {
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axis: axis,
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angle: angle
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};
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var enemy = {
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mesh: mesh
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};
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/**
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* Link the enemy to the mesh
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*/
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mesh.enemy = enemy;
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var distance = 100;
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var angledistance = distance * Math.sin(Math.PI / 4);
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var life = 2.5 / speed;
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if (enemyType === 1) {
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position.x = -distance;
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life += 1.5 / speed;
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velocity = {x: speed, y: 0, z: 0};
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}
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if (enemyType === 2) {
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position.x = distance;
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life += 1.5 / speed;
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velocity = {x: -speed, y: 0, z: 0};
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}
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if (enemyType === 3) {
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position.x = -angledistance;
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position.z = -angledistance;
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velocity = {x: speed, y: 0, z: speed};
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}
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if (enemyType === 4) {
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position.x = angledistance;
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position.z = -angledistance;
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velocity = {x: -speed, y: 0, z: speed};
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}
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if (enemyType === 5) {
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position.x = 0;
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position.z = -distance;
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velocity = {x: 0, y: 0, z: speed};
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}
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enemy.mesh.position.x = position.x;
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enemy.mesh.position.y = position.y;
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enemy.mesh.position.z = position.z;
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enemy.mesh.updateInstance('position');
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enemy.mesh.useQuaternion = true;
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enemy.mesh.quaternion.axis.x = rotation.axis.x;
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enemy.mesh.quaternion.axis.y = rotation.axis.y;
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enemy.mesh.quaternion.axis.z = rotation.axis.z;
|
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enemy.mesh.quaternion.angle = rotation.angle;
|
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enemy.mesh.updateInstance('quaternion');
|
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enemy.velocity = velocity;
|
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enemy.rotation = rotation;
|
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|
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enemy.lifeTime = 0;
|
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enemy.life = life;
|
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|
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enemy.exploding = false;
|
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enemy.burning = false;
|
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enemy.burnLife = 1.5;
|
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enemy.burnTime = 0;
|
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enemy.explodingLife = 2;
|
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enemy.meshType = meshType;
|
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enemy.score = score * this.level;
|
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enemy.isKanister = false;
|
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|
||
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if (kanister) {
|
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enemy.isKanister = true;
|
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} else {
|
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GameLib.Event.Emit(
|
||
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GameLib.Event.GAME_DATA,
|
||
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{
|
||
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enemiesSpawned: this.enemiesSpawned,
|
||
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enemy: enemy,
|
||
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event: 'enemySpawned'
|
||
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}
|
||
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);
|
||
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}
|
||
|
|
||
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this.enemies.push(enemy);
|
||
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};
|
||
|
|
||
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this.drawScore = function (enemy) {
|
||
|
|
||
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this.scoreMesh.materials[0].opacity = 1.0;
|
||
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this.scoreMesh.materials[0].updateInstance('opacity');
|
||
|
|
||
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this.scoreMesh.position = enemy.mesh.position.clone();
|
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this.scoreMesh.updateInstance('position');
|
||
|
|
||
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this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion);
|
||
|
|
||
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var context = this.scoreCanvas.instance.getContext('2d');
|
||
|
|
||
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context.textBaseline = "middle";
|
||
|
|
||
|
context.clearRect(0, 0, this.scoreCanvas.width, this.scoreCanvas.height);
|
||
|
|
||
|
/**
|
||
|
* Write text
|
||
|
*/
|
||
|
context.fillStyle = '#e0b899';
|
||
|
context.font = '230pt BkBold';
|
||
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context.fillText(enemy.score, 0, this.scoreCanvas.height / 2);
|
||
|
|
||
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this.scoreTexture.instance.needsUpdate = true;
|
||
|
|
||
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}.bind(this)
|
||
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|
||
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this.explodeMesh = function (mesh) {
|
||
|
|
||
|
mesh.visible = false;
|
||
|
|
||
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mesh.updateInstance('visible');
|
||
|
|
||
|
var sound = GameLib.Utils.GetRandomIntInclusive(1, 3);
|
||
|
|
||
|
var name = 'Audio - Blast 1';
|
||
|
|
||
|
if (sound === 2) {
|
||
|
name = 'Audio - Blast 2';
|
||
|
}
|
||
|
|
||
|
if (sound === 3) {
|
||
|
name = 'Audio - Blast 3';
|
||
|
}
|
||
|
|
||
|
mesh.explodeParticleEngine.position.x = mesh.position.x;
|
||
|
mesh.explodeParticleEngine.position.y = mesh.position.y;
|
||
|
mesh.explodeParticleEngine.position.z = mesh.position.z;
|
||
|
mesh.explodeParticleEngine.updateInstance('position');
|
||
|
mesh.explodeParticleEngine.enabled = true;
|
||
|
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.PLAY_AUDIO,
|
||
|
{
|
||
|
name: name
|
||
|
}
|
||
|
);
|
||
|
};
|
||
|
|
||
|
this.explode = function (mesh) {
|
||
|
|
||
|
mesh.enemy.exploding = true;
|
||
|
|
||
|
if (mesh.enemy.isKanister) {
|
||
|
|
||
|
this.kanisters += 1;
|
||
|
|
||
|
if (this.kanisters > 9) {
|
||
|
this.kanisters = 9;
|
||
|
}
|
||
|
|
||
|
console.log('exploding kanister, total count: ' + this.kanisters);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.log('exploding enemy');
|
||
|
|
||
|
this.enemiesExploded += 1;
|
||
|
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.GAME_DATA,
|
||
|
{
|
||
|
enemy: mesh.enemy,
|
||
|
event: 'enemyExploded'
|
||
|
}
|
||
|
);
|
||
|
|
||
|
this.score += mesh.enemy.score;
|
||
|
|
||
|
this.drawScore(mesh.enemy);
|
||
|
|
||
|
console.log('score : ' + this.score);
|
||
|
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.GAME_DATA,
|
||
|
{
|
||
|
event: 'scoreUpdate',
|
||
|
score: this.score
|
||
|
}
|
||
|
);
|
||
|
}
|
||
|
|
||
|
this.explodeMesh(mesh);
|
||
|
};
|
||
|
|
||
|
this.burn = function (mesh) {
|
||
|
|
||
|
console.log('burning enemy ' + mesh.name);
|
||
|
|
||
|
this.enemiesBurned += 1;
|
||
|
|
||
|
mesh.enemy.burning = true;
|
||
|
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.GAME_DATA,
|
||
|
{
|
||
|
enemy: mesh.enemy,
|
||
|
event: 'enemyBurned'
|
||
|
}
|
||
|
);
|
||
|
|
||
|
mesh.smokeParticleEngine.position.x = mesh.position.x;
|
||
|
mesh.smokeParticleEngine.position.y = mesh.position.y;
|
||
|
mesh.smokeParticleEngine.position.z = mesh.position.z;
|
||
|
mesh.smokeParticleEngine.updateInstance('position');
|
||
|
mesh.smokeParticleEngine.enabled = true;
|
||
|
|
||
|
mesh.fireParticleEngine.position.x = mesh.position.x;
|
||
|
mesh.fireParticleEngine.position.y = mesh.position.y;
|
||
|
mesh.fireParticleEngine.position.z = mesh.position.z;
|
||
|
mesh.fireParticleEngine.updateInstance('position');
|
||
|
mesh.fireParticleEngine.enabled = true;
|
||
|
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.PLAY_AUDIO,
|
||
|
{
|
||
|
name: 'Audio - Burning'
|
||
|
}
|
||
|
);
|
||
|
};
|
||
|
|
||
|
this.kill = function (enemy) {
|
||
|
|
||
|
var found = false;
|
||
|
|
||
|
for (var i = 0; i < 5; i++) {
|
||
|
if (this.meshes[enemy.meshType][i].mesh === enemy.mesh) {
|
||
|
found = true;
|
||
|
this.meshes[enemy.meshType][i].inUse = false;
|
||
|
this.meshes[enemy.meshType][i].mesh.visible = false;
|
||
|
this.meshes[enemy.meshType][i].mesh.updateInstance('visible');
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!found) {
|
||
|
console.warn('could not find mesh to kill');
|
||
|
}
|
||
|
|
||
|
if (enemy.mesh.smokeParticleEngine) {
|
||
|
enemy.mesh.smokeParticleEngine.enabled = false;
|
||
|
}
|
||
|
|
||
|
if (enemy.mesh.fireParticleEngine) {
|
||
|
enemy.mesh.fireParticleEngine.enabled = false;
|
||
|
}
|
||
|
|
||
|
if (enemy.mesh.explodeParticleEngine) {
|
||
|
enemy.mesh.explodeParticleEngine.enabled = false;
|
||
|
}
|
||
|
|
||
|
}.bind(this);
|
||
|
|
||
|
this.burnTree = function (mesh) {
|
||
|
|
||
|
if (mesh.burning) {
|
||
|
/**
|
||
|
* Do nothing, this tree is burning
|
||
|
*/
|
||
|
} else {
|
||
|
|
||
|
mesh.burning = true;
|
||
|
|
||
|
this.treesBurning++;
|
||
|
|
||
|
if (
|
||
|
(this.treesBurning > this.treesBurningToStart) &&
|
||
|
!this.running
|
||
|
) {
|
||
|
this.running = true;
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.GAME_DATA,
|
||
|
{
|
||
|
event: 'gameRunning',
|
||
|
message: 'we have enough trees burning now to start - the enemy will spawn now'
|
||
|
}
|
||
|
);
|
||
|
}
|
||
|
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.GAME_DATA,
|
||
|
{
|
||
|
event: 'treeBurned',
|
||
|
treesBurning: this.treesBurning,
|
||
|
treesBurningToStart: this.treesBurningToStart
|
||
|
}
|
||
|
);
|
||
|
|
||
|
this.minimumRendererRed += 0.01;
|
||
|
|
||
|
this.fog.density -= 0.00025;
|
||
|
if (this.fog.density < 0.0055) {
|
||
|
this.fog.density = 0.0055;
|
||
|
}
|
||
|
this.fog.updateInstance('density');
|
||
|
|
||
|
if (mesh.position.x < 0) {
|
||
|
this.leftLight.intensity += data.delta * 2.5;
|
||
|
|
||
|
if (this.leftLight.intensity >= 1) {
|
||
|
this.leftLight.intensity = 1;
|
||
|
}
|
||
|
|
||
|
this.leftLight.updateInstance('intensity');
|
||
|
|
||
|
} else {
|
||
|
this.rightLight.intensity += data.delta * 2.5;
|
||
|
|
||
|
if (this.rightLight.intensity >= 1) {
|
||
|
this.rightLight.intensity = 1;
|
||
|
}
|
||
|
|
||
|
this.rightLight.updateInstance('intensity');
|
||
|
|
||
|
}
|
||
|
|
||
|
mesh.burningTreeParticleEngine.enabled = true;
|
||
|
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.PLAY_AUDIO,
|
||
|
{
|
||
|
name: 'Audio - Burning'
|
||
|
}
|
||
|
);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.GAME_STARTED,
|
||
|
{
|
||
|
game: this
|
||
|
}
|
||
|
);
|
||
|
}
|
||
|
|
||
|
this.totalTime += data.delta;
|
||
|
this.enemySpawnTime += data.delta;
|
||
|
|
||
|
this.scoreMesh.materials[0].opacity -= data.delta * 0.5;
|
||
|
if (this.scoreMesh.materials[0].opacity < 0) {
|
||
|
this.scoreMesh.materials[0].opacity = 0;
|
||
|
}
|
||
|
this.scoreMesh.materials[0].updateInstance('opacity');
|
||
|
|
||
|
this.scene.meshes.map(
|
||
|
function (mesh) {
|
||
|
if (mesh.instance.material.emissive) {
|
||
|
mesh.instance.material.emissive.sub(this.toRed);
|
||
|
}
|
||
|
}.bind(this)
|
||
|
);
|
||
|
|
||
|
if (this.mouseIsDown) {
|
||
|
|
||
|
this.kanisterTime += data.delta * 1.125;
|
||
|
|
||
|
this.renderer.clearColor.r += 0.01;
|
||
|
if (this.renderer.clearColor.r > 0.45) {
|
||
|
this.renderer.clearColor.r = 0.45;
|
||
|
}
|
||
|
this.renderer.updateInstance('clearColor');
|
||
|
|
||
|
this.throwerLight.intensity += 0.05;
|
||
|
if (this.throwerLight.intensity > 2) {
|
||
|
this.throwerLight.intensity = 2;
|
||
|
}
|
||
|
this.throwerLight.updateInstance('intensity');
|
||
|
|
||
|
var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes);
|
||
|
intersects.map(
|
||
|
function (intersect) {
|
||
|
|
||
|
var mesh = intersect.mesh;
|
||
|
|
||
|
if (
|
||
|
mesh.name.indexOf('Tree - Medium') !== -1 || //tree medium
|
||
|
mesh.name.indexOf('Hamburger') !== -1 || //burger
|
||
|
mesh.name.indexOf('Star Cookie') !== -1 || //cookie
|
||
|
mesh.name.indexOf('Parcel') !== -1 || //parcel
|
||
|
mesh.name.indexOf('Bull') !== -1 || //bull
|
||
|
mesh.name.indexOf('Tree - Large') !== -1 || //tree large
|
||
|
mesh.name.indexOf('Santa') !== -1 || //santa
|
||
|
mesh.name.indexOf('Tree - Small') !== -1 ||//tree small
|
||
|
mesh.name.indexOf('Kanister') !== -1 //kanister
|
||
|
) {
|
||
|
|
||
|
if (mesh.materials[0].name.indexOf('Trees') === -1) {
|
||
|
|
||
|
if (!mesh.enemy.burning) {
|
||
|
|
||
|
mesh.burnLife -= data.delta * 1.5;
|
||
|
|
||
|
if (mesh.burnLife < 0) {
|
||
|
mesh.burnLife = 0;
|
||
|
this.burn(mesh);
|
||
|
}
|
||
|
|
||
|
mesh.instance.material.color.setRGB(
|
||
|
mesh.burnLife,
|
||
|
mesh.burnLife,
|
||
|
mesh.burnLife
|
||
|
);
|
||
|
|
||
|
} else {
|
||
|
|
||
|
if (!mesh.enemy.exploding) {
|
||
|
mesh.explodeLife -= data.delta * 2.5;
|
||
|
if (mesh.explodeLife < 0) {
|
||
|
mesh.explodeLife = 0;
|
||
|
this.explode(mesh);
|
||
|
}
|
||
|
|
||
|
if (mesh.instance.material.emissive) {
|
||
|
mesh.instance.material.emissive.setRGB(
|
||
|
1 - mesh.explodeLife,
|
||
|
0,
|
||
|
0
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
/**
|
||
|
* This happens to trees
|
||
|
*/
|
||
|
if (GameLib.Utils.UndefinedOrNull(mesh.burnLife)) {
|
||
|
mesh.burnLife = 1;
|
||
|
mesh.burning = false;
|
||
|
}
|
||
|
|
||
|
if (!mesh.burning) {
|
||
|
|
||
|
mesh.burnLife -= data.delta * 2;
|
||
|
|
||
|
if (mesh.burnLife <= 0) {
|
||
|
mesh.burnLife = 0;
|
||
|
this.burnTree(mesh);
|
||
|
}
|
||
|
|
||
|
if (mesh.instance.material.emissive) {
|
||
|
mesh.instance.material.emissive.setRGB(
|
||
|
1 - mesh.burnLife,
|
||
|
0,
|
||
|
0
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}.bind(this)
|
||
|
);
|
||
|
|
||
|
}
|
||
|
else {
|
||
|
this.kanisterTime += (data.delta * this.kanisterLeakTime);
|
||
|
|
||
|
this.renderer.clearColor.r -= data.delta;
|
||
|
if (this.renderer.clearColor.r < this.minimumRendererRed) {
|
||
|
this.renderer.clearColor.r = this.minimumRendererRed;
|
||
|
}
|
||
|
this.renderer.updateInstance('clearColor');
|
||
|
|
||
|
this.throwerLight.intensity -= data.delta * 3;
|
||
|
if (this.throwerLight.intensity < 0) {
|
||
|
this.throwerLight.intensity = 0;
|
||
|
}
|
||
|
this.throwerLight.updateInstance('intensity');
|
||
|
}
|
||
|
|
||
|
var used = this.kanisterTime / this.kanisterLife;
|
||
|
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.GAME_DATA,
|
||
|
{
|
||
|
event: 'fuelUsed',
|
||
|
used: used,
|
||
|
percentage: Math.round(used * 100) + '%',
|
||
|
kanisters: this.kanisters
|
||
|
}
|
||
|
);
|
||
|
|
||
|
if (this.kanisterTime > this.kanisterLife) {
|
||
|
|
||
|
this.kanisterTime = 0;
|
||
|
this.kanisters -= 1;
|
||
|
|
||
|
console.log('kanister count: ' + this.kanisters);
|
||
|
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.GAME_DATA,
|
||
|
{
|
||
|
event: 'kanisterCountUpdate',
|
||
|
kanisters: this.kanisters
|
||
|
}
|
||
|
);
|
||
|
|
||
|
if (this.kanisters < 0) {
|
||
|
console.log('no more kanisters');
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.GAME_OVER,
|
||
|
{
|
||
|
game: this
|
||
|
}
|
||
|
);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (this.enemySpawnTime > this.enemySpawnInterval && this.running) {
|
||
|
this.enemySpawnTime = 0;
|
||
|
this.spawnEnemy(false);
|
||
|
}
|
||
|
|
||
|
this.enemies = this.enemies.reduce(
|
||
|
function (result, enemy) {
|
||
|
|
||
|
/**
|
||
|
* Update enemy position and rotation
|
||
|
*/
|
||
|
enemy.mesh.position.x += enemy.velocity.x * data.delta * 60;
|
||
|
enemy.mesh.position.y += enemy.velocity.y * data.delta * 60;
|
||
|
enemy.mesh.position.z += enemy.velocity.z * data.delta * 60;
|
||
|
enemy.mesh.updateInstance('position');
|
||
|
|
||
|
enemy.mesh.quaternion.angle += enemy.rotation.angle * data.delta * 60;
|
||
|
enemy.mesh.updateInstance('quaternion');
|
||
|
|
||
|
/**
|
||
|
* Update its lifetime
|
||
|
*/
|
||
|
enemy.lifeTime += data.delta;
|
||
|
if (enemy.lifeTime > enemy.life) {
|
||
|
|
||
|
GameLib.Event.Emit(
|
||
|
GameLib.Event.GAME_DATA,
|
||
|
{
|
||
|
event: 'enemyLifetimeReached',
|
||
|
enemy: enemy
|
||
|
}
|
||
|
);
|
||
|
|
||
|
/**
|
||
|
* We only remove the things we cloned
|
||
|
*/
|
||
|
this.kill(enemy);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
if (enemy.exploding === true) {
|
||
|
|
||
|
/**
|
||
|
* We need to wait one render cycle for the smoke explode particle engine
|
||
|
* and then kill the enemy
|
||
|
*/
|
||
|
if (GameLib.Utils.UndefinedOrNull(enemy.waiting)) {
|
||
|
enemy.waiting = true;
|
||
|
result.push(enemy);
|
||
|
} else {
|
||
|
this.kill(enemy);
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
if (enemy.burning) {
|
||
|
|
||
|
if (!enemy.exploding) {
|
||
|
enemy.burnTime += data.delta;
|
||
|
if (enemy.burnTime > enemy.burnLife) {
|
||
|
this.explode(enemy.mesh);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (enemy.mesh.smokeParticleEngine) {
|
||
|
enemy.mesh.smokeParticleEngine.position.x = enemy.mesh.position.x;
|
||
|
enemy.mesh.smokeParticleEngine.position.y = enemy.mesh.position.y;
|
||
|
enemy.mesh.smokeParticleEngine.position.z = enemy.mesh.position.z;
|
||
|
enemy.mesh.smokeParticleEngine.updateInstance('position');
|
||
|
}
|
||
|
|
||
|
if (enemy.mesh.fireParticleEngine) {
|
||
|
enemy.mesh.fireParticleEngine.position.x = enemy.mesh.position.x;
|
||
|
enemy.mesh.fireParticleEngine.position.y = enemy.mesh.position.y;
|
||
|
enemy.mesh.fireParticleEngine.position.z = enemy.mesh.position.z;
|
||
|
enemy.mesh.fireParticleEngine.updateInstance('position');
|
||
|
}
|
||
|
|
||
|
result.push(enemy);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
result.push(enemy);
|
||
|
return result;
|
||
|
|
||
|
}.bind(this),
|
||
|
[]
|
||
|
);
|
||
|
|
||
|
if (this.score > this.kanisterSpawnScore) {
|
||
|
this.spawnEnemy(true);
|
||
|
}
|
||
|
|
||
|
return null;//# sourceURL=beforeRender.js
|