r3-custom-code/yfdl3odo4j.js

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var particleEngine = GameLib.EntityManager.Instance.findComponentById('w4gg7woov2');
var particle = GameLib.EntityManager.Instance.findComponentById('tiqzsk65l0');
var crosshair = GameLib.EntityManager.Instance.findComponentById('oxpg88pgzv');
var flamethrower = GameLib.EntityManager.Instance.findComponentById('01viz3rw6l');
var worldCamera = GameLib.EntityManager.Instance.findComponentById('knwkksjc7n');
var end = new THREE.Vector3(crosshair.position.x, crosshair.position.y, 0);
end.unproject(worldCamera.instance);
//var crosshairPosition = crosshair.position.instance.clone();
//var flamethrowerPosition = worldCamera.position.instance.clone();
var direction = worldCamera.position.instance.clone().sub(end).normalize().negate();
console.log(direction);
particle.instance.position.x = worldCamera.position.x;// + direction.x * 0.3;
particle.instance.position.y = worldCamera.position.y;// + direction.y * 0.3;
particle.instance.position.z = worldCamera.position.z;// + direction.z * 0.3;
var sensitivity = 0.1;
particle.direction.instance.x = direction.x * sensitivity;
particle.direction.instance.y = direction.y * sensitivity;
particle.direction.instance.z = direction.z * sensitivity;
particleEngine.enabled = true;
return null;
//@ sourceURL=mouseDown.js