r3-custom-code/dywmtohrda.js

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if (GameLib.Utils.UndefinedOrNull(this.entityLoaded)) {
/**
* This component is not ready to run
*/
return;
}
if (
GameLib.Utils.UndefinedOrNull(this.totalTime) ||
GameLib.Utils.UndefinedOrNull(this.spawnTime) ||
GameLib.Utils.UndefinedOrNull(this.spawnBulletFrequency) ||
GameLib.Utils.UndefinedOrNull(this.camera) ||
GameLib.Utils.UndefinedOrNull(this.scene) ||
GameLib.Utils.UndefinedOrNull(this.sceneCrosshair)
// true
) {
/**
* This component is initializing - set the total time to 0
*/
this.totalTime = 0;
this.spawnTime = 0;
this.spawnBulletFrequency = 0.1;
this.enemies = [];
GameLib.Event.Emit(
GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
null,
function(graphics) {
this.graphics = graphics
}.bind(this)
);
this.getNextSpawnTime = function() {
return GameLib.Utils.GetRandomIntInclusive(
GameLib.D3.CustomCode.MIN_SPAWN_TIME,
GameLib.D3.CustomCode.MAX_SPAWN_TIME
);
}
this.boxMaterial = GameLib.EntityManager.Instance.findComponentById('dsaua5t19a');
this.tree = GameLib.EntityManager.Instance.findComponentById('fcj62ukx5s');
this.camera = GameLib.EntityManager.Instance.findComponentById('yv62w8sx9r');
this.scene = GameLib.EntityManager.Instance.findComponentById('fd2be8y1c8');
this.sceneCrosshair = GameLib.EntityManager.Instance.findComponentById('7xkcp6x9pf');
this.meshCrosshair = GameLib.EntityManager.Instance.findComponentById('oxpg88pgzv');
for (var i = 0; i < 100; i++) {
var tree = this.tree.clone();
tree.position.x = Math.floor(Math.random() * 1000) - 500;
tree.position.y = Math.floor(Math.random() * 60) - 30;
tree.position.z = Math.floor(Math.random() * 1000) - 500;
tree.updateInstance();
}
this.tree.position.x = Math.floor(Math.random() * 1000) - 500;
this.tree.position.y = Math.floor(Math.random() * 60) - 30;
this.tree.position.z = Math.floor(Math.random() * 1000) - 500;
this.tree.updateInstance();
this.nextSpawnTime = this.getNextSpawnTime();
}
this.spawnEnemy = function() {
var enemyType = Math.floor((Math.random() * 5) + 1);
var y = Math.floor((Math.random() * 40) + 2);
var apiBox = new GameLib.D3.API.Mesh();
apiBox.materials = [this.boxMaterial];
var box = new GameLib.D3.Mesh.Box(this.graphics, apiBox, 4,4,4);
var velocity = null;
var position = {x : 0, y: y, z :0};
var enemy = {
mesh : box
};
if (enemyType === 1) {
position.x = -500;
velocity = {x:1,y:0,z:0};
}
if (enemyType === 2) {
position.x = 500;
velocity = {x:-1,y:0,z:0};
}
if (enemyType === 3) {
position.x = -500;
position.z = -500;
velocity = {x:1,y:0,z:1};
}
if (enemyType === 4) {
position.x = 500;
position.z = -500;
velocity = {x:-1,y:0,z:1};
}
if (enemyType === 5) {
position.x = 0;
position.z = -500;
velocity = {x:0,y:0,z:1};
}
enemy.mesh.position.x = position.x;
enemy.mesh.position.y = position.y;
enemy.mesh.position.z = position.z;
enemy.mesh.updateInstancePosition();
enemy.velocity = velocity;
enemy.lifeTime = 0;
enemy.life = 50;
this.enemies.push(enemy);
}
this.totalTime += data.delta;
this.spawnTime += data.delta;
if (this.spawnTime > this.nextSpawnTime) {
this.nextSpawnTime = Math.floor((Math.random() * 1) + 1);
this.spawnTime = 0;
this.spawnEnemy();
}
if (this.spawningBullets === true) {
if (this.spawnBulletTime === 0) {
var material = new THREE.LineBasicMaterial({
color: 0xff0000,
linewidth: 5
});
var position = this.camera.lookAt.instance.clone();
var origin = this.camera.position.instance.clone();
var mInverse = new THREE.Matrix4().getInverse( this.sceneCrosshair.instance.matrixWorld );
position.applyMatrix4( mInverse );
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(
this.camera.position.x,
this.camera.position.y,
0
),
position
);
var line = new THREE.Line( geometry, material );
this.scene.instance.add( line );
}
this.spawnBulletTime += data.delta;
if (this.spawnBulletTime > this.spawnBulletFrequency) {
this.spawnBulletTime = 0;
}
}
this.scene.instance.children.map(
function(child) {
if (child instanceof THREE.Line) {
child.position.y -= 0.01;
}
}
);
//this.entityLoaded.updateMaterialRusted(this.totalTime);
this.enemies = this.enemies.reduce(
function(result, enemy) {
enemy.mesh.position.add(enemy.velocity);
enemy.mesh.updateInstancePosition();
enemy.lifeTime += data.delta;
if (enemy.lifeTime > enemy.life) {
GameLib.Event.Emit(
GameLib.Event.REMOVE_COMPONENT,
{
component : enemy.mesh
}
);
} else {
result.push(enemy);
}
return result;
},
[]
);
return null;
//# sourceURL=beforeRender.js