2018-02-27 12:38:15 +01:00
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// Create your own game class
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MyGame = ig.Game.extend({
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init: function() {
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// initialize your game world, bind some
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// keys, etc.
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ig.input.bind( ig.KEY.SPACE, 'jump' );
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console.log('init called');
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//this.loadLevel( LevelMyGame1 );
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}
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});
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// Start your game
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// 60fps, 320x240 pixels, scaled up by a factor of 2
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ig.main('7fjxtzzexg', MyGame, 60, 320, 240, 2 );
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2018-02-27 12:35:17 +01:00
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//@ sourceURL=entityLoaded.js
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