382 lines
10 KiB
JavaScript
382 lines
10 KiB
JavaScript
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if (!this.entityLoaded) {
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return;
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}
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if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.initialized = true;
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this.fog = this.entityLoaded.fog;
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this.bull = this.entityLoaded.bull;
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this.star = this.entityLoaded.star;
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this.burger = this.entityLoaded.burger;
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this.parcel = this.entityLoaded.parcel;
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this.santa = this.entityLoaded.santa;
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this.renderer = this.entityLoaded.renderer;
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this.raycaster = this.entityLoaded.raycaster;
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this.scene = this.entityLoaded.scene;
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this.smokeParticleEngine = this.entityLoaded.smokeParticleEngine;
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this.fireParticleEngine = this.entityLoaded.fireParticleEngine;
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this.toBlack = new THREE.Color(0.05, 0.05, 0.05);
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this.toRed = new THREE.Color(0.02, 0, 0);
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this.bull.instance.visible = false;
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this.star.instance.visible = false;
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this.burger.instance.visible = false;
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this.parcel.instance.visible = false;
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this.santa.instance.visible = false;
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/**
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* This component is initializing - set the total time to 0
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*/
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this.totalTime = 0;
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this.spawnTime = 0;
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this.enemies = [];
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GameLib.Event.Emit(
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GameLib.Event.GET_GRAPHICS_IMPLEMENTATION,
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null,
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function(graphics) {
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this.graphics = graphics
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}.bind(this)
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);
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this.getNextSpawnTime = function() {
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return GameLib.Utils.GetRandomIntInclusive(
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1,
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1
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);
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}
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this.nextSpawnTime = this.getNextSpawnTime();
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this.spawnEnemy = function() {
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var enemyType = GameLib.Utils.GetRandomIntInclusive(1, 5);
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var meshType = GameLib.Utils.GetRandomIntInclusive(1, 5);
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var y = GameLib.Utils.GetRandomIntInclusive(2, 10);
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var speed = 1;
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var material = null;
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var mesh = null;
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if (meshType === 1) {
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mesh = this.bull.clone();
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material = this.bull.materials[0].clone();
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speed = 0.2;
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} else if (meshType === 2) {
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mesh = this.star.clone();
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material = this.star.materials[0].clone();
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speed = 0.3;
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} else if (meshType === 3) {
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mesh = this.burger.clone();
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material = this.burger.materials[0].clone();
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speed = 0.4;
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} else if (meshType === 4) {
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mesh = this.parcel.clone();
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material = this.parcel.materials[0].clone();
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speed = 0.5;
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} else if (meshType === 5) {
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mesh = this.santa.clone();
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material = this.santa.materials[0].clone();
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speed = 0.5;
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} else {
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console.log('unknown mesh type : ' + meshType);
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}
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mesh.materials = [material];
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mesh.updateInstance();
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mesh.instance.visible = true;
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var velocity = null;
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var axis = new GameLib.API.Vector3(
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GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1,
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GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1,
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GameLib.Utils.GetRandomIntInclusive(1,10) * 0.1
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);
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axis = axis.normalize();
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var angle = GameLib.Utils.GetRandomIntInclusive(1,100) * 0.001;
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var position = {x : 0, y: y, z :0};
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var rotation = {
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axis : axis,
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angle : angle
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};
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var enemy = {
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mesh : mesh
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};
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if (enemyType === 1) {
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position.x = -100;
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velocity = {x:speed,y:0,z:0};
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}
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if (enemyType === 2) {
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position.x = 100;
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velocity = {x:-speed,y:0,z:0};
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}
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if (enemyType === 3) {
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position.x = -100;
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position.z = -100;
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velocity = {x:speed,y:0,z:speed};
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}
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if (enemyType === 4) {
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position.x = 100;
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position.z = -100;
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velocity = {x:-speed,y:0,z:speed};
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}
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if (enemyType === 5) {
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position.x = 0;
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position.z = -100;
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velocity = {x:0,y:0,z:speed};
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}
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enemy.mesh.position.x = position.x;
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enemy.mesh.position.y = position.y;
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enemy.mesh.position.z = position.z;
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enemy.mesh.updateInstancePosition();
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enemy.mesh.useQuaternion = true;
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enemy.mesh.quaternion.axis.x = rotation.axis.x;
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enemy.mesh.quaternion.axis.y = rotation.axis.y;
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enemy.mesh.quaternion.axis.z = rotation.axis.z;
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enemy.mesh.quaternion.angle = rotation.angle;
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enemy.mesh.updateInstanceRotation();
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enemy.velocity = velocity;
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enemy.rotation = rotation;
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enemy.lifeTime = 0;
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enemy.life = 15;
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enemy.exploding = false;
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enemy.burning = false;
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enemy.burnLife = 3;
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enemy.burnTime = 0;
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enemy.explodingLife = 2;
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this.enemies.push(enemy);
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}
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this.explode = function(mesh) {
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this.enemies.map(
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function(enemy) {
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if (enemy.mesh === mesh && !enemy.exploding) {
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console.log('exploding enemy');
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enemy.exploding = true;
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// var particleEngine = this.smokeParticleEngine.clone();
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// particleEngine.position = mesh.position.clone();
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// particleEngine.updateInstance('position');
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// particleEngine.enabled = true;
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// enemy.smokeParticleEngine = particleEngine;
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}
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}.bind(this)
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);
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}
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this.burn = function(mesh) {
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this.enemies.map(
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function(enemy) {
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if (enemy.mesh === mesh && !enemy.burning) {
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console.log('burning enemy ' + mesh.name);
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enemy.burning = true;
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var smokeParticleEngine = this.smokeParticleEngine.clone();
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smokeParticleEngine.position = mesh.position.clone();
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smokeParticleEngine.updateInstance('position');
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smokeParticleEngine.enabled = true;
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enemy.smokeParticleEngine = smokeParticleEngine;
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var fireParticleEngine = this.fireParticleEngine.clone();
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fireParticleEngine.position = mesh.position.clone();
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fireParticleEngine.updateInstance('position');
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fireParticleEngine.enabled = true;
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enemy.fireParticleEngine = fireParticleEngine;
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}
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}.bind(this)
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);
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}
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}
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this.totalTime += data.delta;
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this.spawnTime += data.delta;
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this.scene.meshes.map(
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function(mesh) {
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if (mesh.instance.material instanceof Array) {
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mesh.instance.material.map(
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function(material) {
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if (material.emissive) {
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material.emissive.sub(this.toRed);
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}
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}
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);
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} else {
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if (mesh.instance.material.emissive) {
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mesh.instance.material.emissive.sub(this.toRed);
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}
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}
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}.bind(this)
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);
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if (this.mouseIsDown) {
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this.fog.color.r += 0.01;
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if (this.fog.color.r > 0.5) {
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this.fog.color.r = 0.5;
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}
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//this.fog.updateInstance('color');
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this.renderer.clearColor.r += 0.01;
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if (this.renderer.clearColor.r > 0.5) {
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this.renderer.clearColor.r = 0.5;
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}
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this.renderer.updateInstance('clearColor');
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var intersects = this.raycaster.getIntersectedObjects(this.scene.meshes);
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intersects.map(
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function(intersect) {
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var mesh = intersect.mesh;
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if (
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mesh.id !== '1j2rdo7brt' && //crosshair
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mesh.id !== 'ksl08gny36' && //floor
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mesh.id !== 'cv0623pwmc' && //flamethrower
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mesh.id !== 'bo8315d3h0' && //skybox
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mesh.name.indexOf('Stone') === -1 //stones
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) {
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if (mesh.materials[0].name.indexOf('Trees') === -1) {
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mesh.instance.material.color.sub(this.toBlack);
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mesh.materials[0].color.r = mesh.instance.material.color.r;
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mesh.materials[0].color.g = mesh.instance.material.color.g;
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mesh.materials[0].color.b = mesh.instance.material.color.b;
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mesh.materials[0].color.instance = mesh.instance.material.color;
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if (mesh.instance.material.color.r <= 0) {
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this.burn(mesh);
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if (mesh.instance.material.emissive) {
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mesh.instance.material.emissive.add(this.toRed);
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mesh.instance.material.emissive.add(this.toRed);
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if (mesh.instance.material.emissive.r >= 0.8) {
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this.explode(mesh);
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}
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}
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}
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}
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}
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}.bind(this)
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);
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} else {
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this.renderer.clearColor.r -= 0.01;
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if (this.renderer.clearColor.r < 0.32) {
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this.renderer.clearColor.r = 0.32;
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}
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this.renderer.updateInstance('clearColor');
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this.fog.color.r -= 0.01;
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if (this.fog.color.r < 0.32) {
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this.fog.color.r = 0.32;
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}
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// this.fog.updateInstance('color');
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}
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if (this.spawnTime > this.nextSpawnTime) {
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this.nextSpawnTime = this.getNextSpawnTime();
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this.spawnTime = 0;
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this.spawnEnemy();
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}
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this.enemies = this.enemies.reduce(
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function(result, enemy) {
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enemy.mesh.position.add(enemy.velocity);
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enemy.mesh.updateInstancePosition();
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enemy.mesh.quaternion.angle += enemy.rotation.angle;
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enemy.mesh.updateInstanceRotation();
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enemy.lifeTime += data.delta;
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if (enemy.lifeTime > enemy.life) {
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/**
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* We only remove the things we cloned
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*/
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GameLib.Event.Emit(
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GameLib.Event.REMOVE_COMPONENT,
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{
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component : enemy.mesh.materials[0]
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}
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);
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GameLib.Event.Emit(
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GameLib.Event.REMOVE_COMPONENT,
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{
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component : enemy.mesh
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}
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);
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if (enemy.burning) {
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enemy.smokeParticleEngine.remove();
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enemy.fireParticleEngine.remove();
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enemy.burning = false;
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}
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} else {
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if (enemy.burning) {
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enemy.burnTime += data.delta;
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if (enemy.burnTime > enemy.burnLife) {
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enemy.smokeParticleEngine.remove();
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enemy.fireParticleEngine.remove();
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enemy.lifeTime = enemy.life + 1;
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enemy.burning = false;
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} else {
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enemy.smokeParticleEngine.position = enemy.mesh.position.clone();
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enemy.smokeParticleEngine.updateInstance('position');
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enemy.fireParticleEngine.position = enemy.mesh.position.clone();
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enemy.fireParticleEngine.updateInstance('position');
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}
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enemy.mesh.materials[0].opacity -= 0.005;
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enemy.mesh.materials[0].updateInstance('opacity');
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}
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result.push(enemy);
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}
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return result;
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},
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[]
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);
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return null;
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//# sourceURL=beforeRender.js
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