2017-11-08 12:25:46 +01:00
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if (!this.entityLoaded) {
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return;
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}
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2017-11-07 09:38:44 +01:00
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/**
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* First we find our crosshair
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*/
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2018-04-10 15:48:32 +02:00
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var crosshair = R3.EntityManager.Instance.findComponentById('oxpg88pgzv');
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2017-11-07 09:38:44 +01:00
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/**
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* Target, is the x / y postion of the crosshair on the z=0 plane in the crosshair scene
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*/
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var target = new THREE.Vector3(crosshair.position.x, crosshair.position.y, 0);
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/**
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* We need the x/y/z position of an imaginary object, at target position, in the game scene
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|
|
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*/
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var mInverse = new THREE.Matrix4().getInverse( crosshair.matrixWorld );
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|
particle.position.applyMatrix4( mInverse );
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|
2018-04-10 15:48:32 +02:00
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var particleEngine = R3.EntityManager.Instance.findComponentById('w4gg7woov2');
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|
|
var particle = R3.EntityManager.Instance.findComponentById('tiqzsk65l0');
|
2017-11-07 09:38:44 +01:00
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|
|
2018-04-10 15:48:32 +02:00
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|
var flamethrower = R3.EntityManager.Instance.findComponentById('01viz3rw6l');
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|
|
var worldCamera = R3.EntityManager.Instance.findComponentById('knwkksjc7n');
|
2017-11-07 02:21:50 +01:00
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|
2017-11-07 09:38:44 +01:00
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var end = ;
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2017-11-07 02:21:50 +01:00
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|
2017-11-07 08:44:02 +01:00
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end.unproject(worldCamera.instance);
|
2017-11-07 02:21:50 +01:00
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|
2017-11-07 08:44:02 +01:00
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|
//var crosshairPosition = crosshair.position.instance.clone();
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|
//var flamethrowerPosition = worldCamera.position.instance.clone();
|
2017-11-07 02:21:50 +01:00
|
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|
|
2017-11-07 09:02:49 +01:00
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|
var direction = worldCamera.position.instance.clone().sub(end).normalize().negate();
|
2017-11-07 08:44:02 +01:00
|
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|
console.log(direction);
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particle.instance.position.x = worldCamera.position.x;// + direction.x * 0.3;
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particle.instance.position.y = worldCamera.position.y;// + direction.y * 0.3;
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particle.instance.position.z = worldCamera.position.z;// + direction.z * 0.3;
|
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|
|
|
2017-11-07 09:28:30 +01:00
|
|
|
var sensitivity = 0.1;
|
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|
|
|
|
|
|
particle.direction.instance.x = direction.x * sensitivity;
|
|
|
|
particle.direction.instance.y = direction.y * sensitivity;
|
|
|
|
particle.direction.instance.z = direction.z * sensitivity;
|
2017-11-07 01:53:30 +01:00
|
|
|
|
2017-11-07 01:59:39 +01:00
|
|
|
particleEngine.enabled = true;
|
|
|
|
|
|
|
|
return null;
|
|
|
|
//@ sourceURL=mouseDown.js
|