173 lines
3.7 KiB
JavaScript
173 lines
3.7 KiB
JavaScript
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if (data.entity === this.parentEntity) {
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console.log('AR Football 2 Entity Loaded');
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} else {
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return;
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}
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/**
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* Code Components
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*/
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this.mouseMove = R3.EntityManager.Instance.findComponentById('dwxvtxzrun');
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this.touchMove = R3.EntityManager.Instance.findComponentById('p49pad0i7l');
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/**
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* Meshes
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*/
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this.footballPlayer = R3.EntityManager.Instance.findComponentById('t537n02x0s');
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this.football = R3.EntityManager.Instance.findComponentById('umgbzb0ur2');
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/**
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* Geometry
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*/
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this.ballGeometry = R3.EntityManager.Instance.findComponentById('dt6jl8kocw');
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/**
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* Materials
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*/
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this.materialWhite = R3.EntityManager.Instance.findComponentById('iualutcl1y');
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this.materialBlack = R3.EntityManager.Instance.findComponentById('2g36po454g');
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this.playerRotation = {
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x : 0,
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y : 0
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};
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this.kick = {
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start : null,
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distance : 0,
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time : 0,
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speed : 0,
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direction : 0
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};
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this.balls = [];
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this.activeBall = this.football.instance;
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R3.CustomCode.prototype.move = function(data) {
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var x = data.x;
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var y = data.y;
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if (data.source === 'mouse' || 'touch') {
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x *= 0.01;
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y *= 0.01;
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}
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this.playerRotation.x += x;
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this.playerRotation.y += y;
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var kick = false;
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var canKick = false;
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if (this.playerRotation.y > Math.PI) {
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canKick = true;
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}
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/**
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* Clamp player rotation to values between 0 and Math.PI * 2
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*/
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if (this.playerRotation.y > Math.PI * 2) {
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this.playerRotation.y -= Math.PI * 2;
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kick = true;
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canKick = false;
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}
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if (this.playerRotation.y < 0) {
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this.playerRotation.y += Math.PI * 2;
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canKick = true;
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}
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/**
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* Clamp direction angle between 0 and Math.PI * 2
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*/
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if (this.playerRotation.x > Math.PI * 2) {
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this.playerRotation.x -= Math.PI * 2;
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}
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if (this.playerRotation.x < 0) {
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this.playerRotation.x += Math.PI * 2;
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}
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this.footballPlayer.instance.matrix = new THREE.Matrix4();
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this.footballPlayer.instance.matrix.decompose(
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this.footballPlayer.instance.position,
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this.footballPlayer.instance.quaternion,
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this.footballPlayer.instance.scale
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);
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this.footballPlayer.instance.translateY(0.78);
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this.footballPlayer.instance.rotateY(this.playerRotation.x);
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this.footballPlayer.instance.translateZ(0.2);
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this.footballPlayer.instance.rotateX(this.playerRotation.y);
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if (kick) {
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if (this.kick.start === null) {
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console.warn('no kick start time');
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return;
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}
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this.kick.time = Date.now() - this.kick.start;
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this.kick.speed = this.kick.distance / this.kick.time;
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this.kick.direction = this.playerRotation.x;
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this.balls.push(this.activeBall);
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this.activeBall = null;
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console.log('kick', this.kick);
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}
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if (canKick && this.activeBall === null) {
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console.log('can kick');
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this.activeBall = new THREE.Mesh(
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this.ballGeometry.instance,
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[
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this.materialWhite.instance,
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this.materialBlack.instance
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]
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);
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}
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if (y > 0 && canKick) {
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if (this.kick.start === null) {
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this.kick.start = Date.now();
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}
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/**
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* Moving down, record the distance travelled
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*/
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this.kick.distance += Math.abs(y);
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}
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if (y < 0) {
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/**
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* We are no longer moving down, also reset our Y distance counter
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* @type {boolean}
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*/
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this.kick = {
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start : null,
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distance : 0,
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time : 0,
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speed : 0,
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direction : 0
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};
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}
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}.bind(this)
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this.mouseMove.entityLoaded = this;
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this.touchMove.entityLoaded = this;
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//@ sourceURL=entityLoaded.js
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