Update: CC - Before Render - Moorcow (a2ow5l92js.js) 16 bytes modified
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@ -487,6 +487,8 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.score += enemy.score;
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this.score += enemy.score;
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this.drawScore(enemy);
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console.log('score : ' + this.score);
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console.log('score : ' + this.score);
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GameLib.Event.Emit(
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GameLib.Event.Emit(
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@ -708,9 +710,7 @@ this.scene.meshes.map(
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);
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);
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if (this.mouseIsDown)
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if (this.mouseIsDown)
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{
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{
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this.drawScore();
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this.kanisterTime += data.delta;
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this.kanisterTime += data.delta;
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this.renderer.clearColor.r += 0.01;
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this.renderer.clearColor.r += 0.01;
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