Update: CC - Entity Loaded - Moorcow (v6a7eh2o29.js) 725 bytes modified
parent
34526b795c
commit
0190ec32b9
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@ -7,14 +7,14 @@ if (this.parentEntity === data.entity) {
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this.enemies = [];
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/**
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* Min and max spawn time is in seconds
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*/
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* Min and max spawn time is in seconds
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*/
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GameLib.D3.CustomCode.MIN_SPAWN_TIME = 1;
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GameLib.D3.CustomCode.MAX_SPAWN_TIME = 4;
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/**
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* Create references to all our 'in game' objects
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*/
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* Create references to all our 'in game' objects
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*/
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this.fog = GameLib.EntityManager.Instance.findComponentById('v8r4pl37b0')
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this.bull = GameLib.EntityManager.Instance.findComponentById('vff1tr1qyr');
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this.star = GameLib.EntityManager.Instance.findComponentById('bjm2i7hmvh');
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@ -28,7 +28,6 @@ this.dom = GameLib.EntityManager.Instance.findComponentById('5wo9ve6emu');
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this.renderer = GameLib.EntityManager.Instance.findComponentById('hat9imrjl1');
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this.thrower = GameLib.EntityManager.Instance.findComponentById('fn4ywfqnho');
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//this.renderer = GameLib.EntityManager.Instance.findComponentById('e4xb4aw01w');
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this.treeSmall = GameLib.EntityManager.Instance.findComponentById('xcmk2jzxwa');
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this.treeMedium = GameLib.EntityManager.Instance.findComponentById('wxc9hpu4vx');
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this.treeLarge = GameLib.EntityManager.Instance.findComponentById('rio8uzlafp');
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@ -72,9 +71,9 @@ GameLib.Event.Subscribe(
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GameLib.Event.WINDOW_RESIZE,
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function(data) {
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var aspect = (data.width / data.height);
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this.camera.aspect = aspect;
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this.camera.updateInstance('aspect');
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this.renderer.setSize(
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this.camera.aspect = aspect;
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this.camera.updateInstance('aspect');
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this.renderer.setSize(
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data.width,
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data.height
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);
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@ -82,44 +81,67 @@ GameLib.Event.Subscribe(
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);
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/**
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* Tell all our custom code components that we loaded
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*/
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* Tell all our custom code components that we loaded
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*/
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GameLib.Event.Subscribe(
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GameLib.Event.CUSTOM_GAME_START,
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function() {
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delete this.beforeRender.initialized;
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this.beforeRender.entityLoaded = this;
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this.mouseUp.entityLoaded = this;
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this.mouseDown.entityLoaded = this;
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this.mouseDown.entityLoaded = this;
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this.mouseMove.entityLoaded = this;
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this.touchMove.entityLoaded = this;
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GameLib.Event.Emit(GameLib.Event.WINDOW_RESIZE, {width : window.innerWidth, height:window.innerHeight});
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this.camera.lookAt.x = 0;
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this.camera.lookAt.y = 0;
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this.camera.lookAt.z = 0;
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this.camera.updateInstance('lookAt');
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this.mouse.x = 0;
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this.mouse.y = 0;
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}.bind(this)
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);
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var mesh = null;
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var material = null;
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var smokeParticleEngine = null;
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var explodeParticleEngine = null;
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var fireParticleEngine = null;
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this.meshes = {};
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this.createMesh = function(meshType, type) {
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var mesh = this[type].clone();
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var material = this[type].materials[0].clone();
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mesh = this[type].clone();
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material = this[type].materials[0].clone();
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mesh.materials = [material];
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mesh.updateInstance();
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explodeParticleEngine = this.explodeParticleEngine.clone();
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explodeParticleEngine.position = mesh.position.clone();
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explodeParticleEngine.updateInstance('position');
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mesh.explodeParticleEngine = explodeParticleEngine;
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smokeParticleEngine = this.smokeParticleEngine.clone();
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smokeParticleEngine.position = mesh.position.clone();
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smokeParticleEngine.updateInstance('position');
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mesh.smokeParticleEngine = smokeParticleEngine;
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fireParticleEngine = this.fireParticleEngine.clone();
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fireParticleEngine.position = mesh.position.clone();
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fireParticleEngine.updateInstance('position');
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mesh.fireParticleEngine = fireParticleEngine;
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if (typeof this.meshes[meshType] === 'undefined') {
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this.meshes[meshType] = [];
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}
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this.meshes[meshType].push(
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{
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inUse : false,
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@ -128,30 +150,33 @@ this.createMesh = function(meshType, type) {
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);
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};
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for (var n = 0; n < 5; n++) {
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for (var n = 0; n < 5; n++) {
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this.createMesh(1, 'bull');
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}
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for (var n = 0; n < 5; n++) {
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for (var n = 0; n < 5; n++) {
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this.createMesh(2, 'star');
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}
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for (var n = 0; n < 5; n++) {
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for (var n = 0; n < 5; n++) {
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this.createMesh(3, 'burger');
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}
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for (var n = 0; n < 5; n++) {
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for (var n = 0; n < 5; n++) {
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this.createMesh(4, 'parcel');
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}
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for (var n = 0; n < 5; n++) {
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for (var n = 0; n < 5; n++) {
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this.createMesh(5, 'santa');
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}
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for (var n = 0; n < 5; n++) {
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this.createMesh(6, 'kanister');
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}
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/**
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* Plant all our trees - Below code gets generated automatically
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*/
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* Plant all our trees - Below code gets generated automatically
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*/
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var treeSmall = this.treeSmall;
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var treeMedium = this.treeMedium;
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var treeLarge = this.treeLarge;
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@ -159,9 +184,6 @@ var stone1 = this.stone1;
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var stone2 = this.stone2;
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var materialTreesAndRocks = this.materialTreesAndRocks;
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var mesh = null;
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var material = null;
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mesh = stone2.clone();
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material = materialTreesAndRocks.clone();
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mesh.materials = [material];
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@ -948,4 +970,4 @@ mesh.updateInstance();
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GameLib.Event.Emit(GameLib.Event.GAME_LOADED);
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//@ sourceURL=entityLoaded.js
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//@ sourceURL=entityLoaded.js
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