Update: CC - Entity Loaded - Moorcow (v6a7eh2o29.js) 725 bytes modified
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@ -28,7 +28,6 @@ this.dom = GameLib.EntityManager.Instance.findComponentById('5wo9ve6emu');
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this.renderer = GameLib.EntityManager.Instance.findComponentById('hat9imrjl1');
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this.thrower = GameLib.EntityManager.Instance.findComponentById('fn4ywfqnho');
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//this.renderer = GameLib.EntityManager.Instance.findComponentById('e4xb4aw01w');
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this.treeSmall = GameLib.EntityManager.Instance.findComponentById('xcmk2jzxwa');
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this.treeMedium = GameLib.EntityManager.Instance.findComponentById('wxc9hpu4vx');
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this.treeLarge = GameLib.EntityManager.Instance.findComponentById('rio8uzlafp');
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@ -109,12 +108,35 @@ GameLib.Event.Subscribe(
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}.bind(this)
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);
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var mesh = null;
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var material = null;
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var smokeParticleEngine = null;
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var explodeParticleEngine = null;
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var fireParticleEngine = null;
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this.meshes = {};
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this.createMesh = function(meshType, type) {
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var mesh = this[type].clone();
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var material = this[type].materials[0].clone();
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mesh = this[type].clone();
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material = this[type].materials[0].clone();
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mesh.materials = [material];
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mesh.updateInstance();
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explodeParticleEngine = this.explodeParticleEngine.clone();
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explodeParticleEngine.position = mesh.position.clone();
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explodeParticleEngine.updateInstance('position');
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mesh.explodeParticleEngine = explodeParticleEngine;
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smokeParticleEngine = this.smokeParticleEngine.clone();
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smokeParticleEngine.position = mesh.position.clone();
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smokeParticleEngine.updateInstance('position');
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mesh.smokeParticleEngine = smokeParticleEngine;
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fireParticleEngine = this.fireParticleEngine.clone();
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fireParticleEngine.position = mesh.position.clone();
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fireParticleEngine.updateInstance('position');
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mesh.fireParticleEngine = fireParticleEngine;
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if (typeof this.meshes[meshType] === 'undefined') {
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this.meshes[meshType] = [];
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@ -148,6 +170,9 @@ for (var n = 0; n < 5; n++) {
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this.createMesh(5, 'santa');
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}
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for (var n = 0; n < 5; n++) {
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this.createMesh(6, 'kanister');
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}
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/**
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* Plant all our trees - Below code gets generated automatically
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@ -159,9 +184,6 @@ var stone1 = this.stone1;
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var stone2 = this.stone2;
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var materialTreesAndRocks = this.materialTreesAndRocks;
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var mesh = null;
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var material = null;
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mesh = stone2.clone();
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material = materialTreesAndRocks.clone();
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mesh.materials = [material];
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