Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 448 bytes modified

beta.r3js.org
-=yb4f310 2018-03-24 15:37:26 +01:00
parent 55cd881574
commit 01c61703cf
1 changed files with 11 additions and 3 deletions

View File

@ -330,8 +330,8 @@ GameLib.CustomCode.prototype.waitReload = function(delta) {
GameLib.CustomCode.prototype.visualizeGrid = function () {
return;
return;
if (this.noneMesh) {
this.scene.instance.remove(this.noneMesh);
}
@ -1173,11 +1173,19 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
this.extendSpeedGrain = (GameLib.CustomCode.SPEED_INITIAL - GameLib.CustomCode.MAX_SPEED) / ((GameLib.CustomCode.GRID_WIDTH * GameLib.CustomCode.GRID_HEIGHT) - this.snake.length)
var animationSpeedGrain = (GameLib.CustomCode.MAX_ANIMATION_SPEED - GameLib.CustomCode.MIN_ANIMATION_SPEED) / ((GameLib.CustomCode.GRID_WIDTH * GameLib.CustomCode.GRID_HEIGHT) - this.snake.length)
this.speed -= this.extendSpeedGrain;
if (this.speed < GameLib.CustomCode.MAX_SPEED) {
this.speed = GameLib.CustomCode.MAX_SPEED;
}
this.animation.translationSpeed += animationSpeedGrain;
if (this.animation.translationSpeed > GameLib.CustomCode.MAX_ANIMATION_SPEED) {
this.animation.translationSpeed = GameLib.CustomCode.MAX_ANIMATION_SPEED;
}
console.log('speed = ' + this.speed);
@ -1685,7 +1693,7 @@ GameLib.Event.Subscribe(
message : null,
gameOver : false
};
this.initializeGrid();
this.visualizeGrid();
this.displayHUD();