Update: entity_loaded (2c1eswtjvb.js) 98 bytes modified
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@ -22,6 +22,9 @@ R3.CustomCode.prototype.render = function(delta) {
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this.totalTime += delta;
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this.innerCircle.rotation.z += Math.cos(this.totalTime) * 0.2;
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if (this.innerCircle.rotation.z >= Math.PI * 2) {
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this.innerCircle.rotation -= Math.PI * 2;
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}
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this.innerCircle.updateInstance('rotation');
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