From 024f02e1c1a709acbc53b398a9a7771ac5e4dec8 Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Sat, 24 Mar 2018 12:06:39 +0100 Subject: [PATCH] Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 0 bytes modified --- 21g30t1e75.js | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/21g30t1e75.js b/21g30t1e75.js index 10c4c2c..8e514a6 100644 --- a/21g30t1e75.js +++ b/21g30t1e75.js @@ -1235,19 +1235,19 @@ GameLib.CustomCode.prototype.restore = function() { if (clone.orientation === GameLib.CustomCode.ORIENTATION_UP) { - clone.backupMesh.position.y -= 0.5 * GameLib.CustomCode.BODY_SCALE_Y; - } - - if (clone.orientation === GameLib.CustomCode.ORIENTATION_DOWN) { clone.backupMesh.position.y += 0.5 * GameLib.CustomCode.BODY_SCALE_Y; } + if (clone.orientation === GameLib.CustomCode.ORIENTATION_DOWN) { + clone.backupMesh.position.y -= 0.5 * GameLib.CustomCode.BODY_SCALE_Y; + } + if (clone.orientation === GameLib.CustomCode.ORIENTATION_LEFT) { - clone.backupMesh.position.x += 0.5 * GameLib.CustomCode.BODY_SCALE_X; + clone.backupMesh.position.x -= 0.5 * GameLib.CustomCode.BODY_SCALE_X; } if (clone.orientation === GameLib.CustomCode.ORIENTATION_RIGHT) { - clone.backupMesh.position.x -= 0.5 * GameLib.CustomCode.BODY_SCALE_X; + clone.backupMesh.position.x += 0.5 * GameLib.CustomCode.BODY_SCALE_X; } clone.backupMesh.visible = true;