Update: CC - SnailRunner - Mouse Move (jz3qg0174l.js) 495 bytes modified

beta.r3js.org
-=yb4f310 2018-03-09 16:14:29 +01:00
parent 93d9b9934d
commit 042522635d
1 changed files with 1 additions and 22 deletions

View File

@ -4,34 +4,13 @@ if (!this.entityLoaded) {
if (!this.initialized) {
this.mouse = this.entityLoaded.mouse;
this.raycaster = this.entityLoaded.raycaster;
this.initialized = true;
}
this.mouse.x = (data.event.offsetX / data.event.target.width ) * 2 - 1;
this.mouse.y = -(data.event.offsetY / data.event.target.height) * 2 + 1;
//this.camera.lookAt.x = this.mouse.x * 20;
//this.camera.lookAt.y = this.mouse.y * 20;
//this.camera.lookAt.z = 0;
//this.camera.updateInstance('lookAt');
this.raycaster.setFromCamera(
this.mouse,
this.camera
);
var distance = - this.camera.position.z / this.raycaster.direction.z;
var cursorPosition = this.camera.position.clone().add(
this.raycaster.direction.clone().multiply(
distance,
true
)
);
cursorPosition.z = 3;
this.lookAtTarget = cursorPosition;
this.update3dCursor();
//var left = false;
//var right = false;