Update: CC - Bacon - Entity Loaded (2xswm1bwq8.js) 100 bytes modified
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539c94e63a
commit
057e9130c0
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@ -129,7 +129,7 @@ GameLib.CustomCode.prototype.startAnimation = function (index) {
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bacon.updateInstance('position');
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this.grid[index][x].baconDisappearing = bacon;
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this.baconMaterials.push(
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this.grid[index][x].mesh.materials[0]
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);
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@ -1321,7 +1321,7 @@ GameLib.CustomCode.prototype.getNextBlock = function () {
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this.animation.meshes.push(this.block.center);
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}.bind(this);
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/**
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* This code executes when the 'bottom' has been reached (the block is stopping)
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*/
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@ -1541,7 +1541,13 @@ GameLib.CustomCode.prototype.createTile = function(tileName, imageName, displace
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null,
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null,
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null,
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new GameLib.D3.API.Geometry.Buffer.Plane(),
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new GameLib.D3.API.Geometry.Buffer.Plane(
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null,
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1,
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1,
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10,
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10
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),
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[
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apiMaterial
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],
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