Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 557 bytes modified
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@ -850,6 +850,24 @@ GameLib.CustomCode.prototype.extend = function(gameObject, position, orientation
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throw new Error('unhandled food type: ' + gameObject.type);
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}
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if (orientation === GameLib.CustomCode.ORIENTATION_UP) {
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body.mesh.position.y -= 0.5 * GameLib.CustomCode.BODY_SCALE_Y;
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}
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if (orientation === GameLib.CustomCode.ORIENTATION_DOWN) {
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body.mesh.position.y += 0.5 * GameLib.CustomCode.BODY_SCALE_Y;
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}
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if (orientation === GameLib.CustomCode.ORIENTATION_LEFT) {
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body.mesh.position.x += 0.5 * GameLib.CustomCode.BODY_SCALE_X;
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}
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if (orientation === GameLib.CustomCode.ORIENTATION_RIGHT) {
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body.mesh.position.x -= 0.5 * GameLib.CustomCode.BODY_SCALE_X;
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}
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body.mesh.updateInstance('position');
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this.state.eating = true;
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this.snake.splice(1, 0, body);
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