Update: CC - Before Render - Moorcow (6rskhzgjog.js) 0 bytes modified
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@ -438,14 +438,14 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.drawScore = function(enemy) {
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this.drawScore = function(enemy) {
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this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion);
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this.scoreMesh.materials[0].opacity = 1.0;
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this.scoreMesh.materials[0].opacity = 1.0;
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this.scoreMesh.materials[0].updateInstance('opacity');
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this.scoreMesh.materials[0].updateInstance('opacity');
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this.scoreMesh.position = enemy.mesh.position.clone();
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this.scoreMesh.position = enemy.mesh.position.clone();
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this.scoreMesh.updateInstance('position');
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this.scoreMesh.updateInstance('position');
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this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion);
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var context = this.scoreCanvas.instance.getContext('2d');
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var context = this.scoreCanvas.instance.getContext('2d');
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context.textBaseline = "middle";
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context.textBaseline = "middle";
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