Update: CC - Mouse Down (ahm5t3rg19.js) 8 bytes modified
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@ -24,7 +24,7 @@ this.throwerParticleEngine.templateParticle.scale.x = 15;
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'flamethrower'
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name : 'Audio - Flamethrower'
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}
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);
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