Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 22 bytes modified
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@ -1283,9 +1283,9 @@ GameLib.CustomCode.prototype.restore = function() {
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clone.backupMesh.position.x += 0.5 * GameLib.CustomCode.BODY_SCALE_X;
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}
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clone.mesh = this.createGameMesh(this.materialBreadCorner);
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if (!clone.isTail) {
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clone.mesh = this.createGameMesh(this.materialBreadCorner);
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}
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//clone.mesh.visible = false;
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//clone.mesh.updateInstance('visible');
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