Update: CC - Entity Loaded - AR Football 3 (ff0fsum4zx.js) 170 bytes modified
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@ -170,6 +170,7 @@ R3.CustomCode.prototype.render = function(delta) {
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ball.mesh.position.z > -5
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ball.mesh.position.z > -5
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) {
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) {
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console.warn('check for collision');
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this.raycaster.set(ball.mesh.position, direction);
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this.raycaster.set(ball.mesh.position, direction);
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this.raycaster.intersectObjects([
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this.raycaster.intersectObjects([
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this.goalWithHoles.instance
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this.goalWithHoles.instance
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@ -195,6 +196,7 @@ R3.CustomCode.prototype.render = function(delta) {
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ball.upAngle *= ball.bounciness;
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ball.upAngle *= ball.bounciness;
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ball.speed *= ball.bounciness * 1.5;
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ball.speed *= ball.bounciness * 1.5;
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ball.t = 0;
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ball.t = 0;
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console.log('collision', reflect);
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ball.v.copy(direction);
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ball.v.copy(direction);
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@ -286,6 +288,8 @@ R3.CustomCode.prototype.move = function(data) {
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if (this.canKick && this.activeBall === null) {
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if (this.canKick && this.activeBall === null) {
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console.log('can kick - creating new ball');
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this.activeBall = new THREE.Mesh(
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this.activeBall = new THREE.Mesh(
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this.ballGeometry.instance,
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this.ballGeometry.instance,
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[
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[
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