Update: entity_loaded (2c1eswtjvb.js) 6 bytes modified
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@ -21,7 +21,7 @@ R3.CustomCode.prototype.render = function(delta) {
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this.y += delta;
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this.innerCircle.rotation.y += Math.sin(this.y);
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this.innerCircle.rotation.y += Math.sin(this.y) * 0.1;
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this.innerCircle.updateInstance('rotation');
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