Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 7 bytes modified
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@ -61,7 +61,7 @@ GameLib.CustomCode.prototype.spawnCloud = function() {
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var cloud = this.cloud.clone();
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var cloud = this.cloud.clone();
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this.cloud.position.x = -155;
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this.cloud.position.x = -155;
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this.cloud.position.z = (Math.random() * 25) - 12.5;
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this.cloud.position.z = Math.sin(this.speedPercentage) * 5;
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this.cloud.updateInstance('position');
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this.cloud.updateInstance('position');
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this.clouds.push(cloud);
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this.clouds.push(cloud);
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@ -129,7 +129,7 @@ GameLib.CustomCode.prototype.advanceClouds = function(delta) {
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this.cloudTime += diff;
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this.cloudTime += diff;
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if (this.cloudTime > 1) {
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if (this.cloudTime > 2) {
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this.spawnCloud();
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this.spawnCloud();
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this.cloudTime = 0;
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this.cloudTime = 0;
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}
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}
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