Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 10 bytes modified
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@ -171,7 +171,10 @@ if (this.spawningBullets === true) {
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var raycaster = new THREE.Raycaster();
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var raycaster = new THREE.Raycaster();
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raycaster.ray = new THREE.Ray(this.camera.position.instance, start.clone().sub(this.camera.position.instance).normalize());
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raycaster.ray = new THREE.Ray(
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this.camera.position.instance,
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start.clone().sub(this.camera.position.instance).normalize()
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);
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var intersects = raycaster.intersectObjects(
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var intersects = raycaster.intersectObjects(
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GameLib.EntityManager.Instance.queryComponents(GameLib.D3.Mesh).map(
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GameLib.EntityManager.Instance.queryComponents(GameLib.D3.Mesh).map(
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