From 0b9d5059260a4ef32c41c61e74abf9e222fe9653 Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Sat, 25 Nov 2017 16:34:55 +0100 Subject: [PATCH] Update: CC - Before Render - Moorcow (6rskhzgjog.js) 5 bytes modified --- 6rskhzgjog.js | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/6rskhzgjog.js b/6rskhzgjog.js index 1602ed7..a23b848 100644 --- a/6rskhzgjog.js +++ b/6rskhzgjog.js @@ -246,17 +246,17 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { if (meshType === 1) { mesh = this.bull.clone(); material = this.bull.materials[0].clone(); - speed = 0.2; + speed = 0.3; } else if (meshType === 2) { mesh = this.star.clone(); score = 20; material = this.star.materials[0].clone(); - speed = 0.3; + speed = 0.4; } else if (meshType === 3) { mesh = this.burger.clone(); score = 50; material = this.burger.materials[0].clone(); - speed = 0.4; + speed = 0.45; } else if (meshType === 4) { mesh = this.parcel.clone(); score = 75; @@ -309,17 +309,17 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) { var distance = 100; var angledistance = distance * Math.sin(Math.PI / 4); - var life = 2.5 / speed; + var life = 5 / speed; if (enemyType === 1) { position.x = -distance; - life += 1.5 / speed; + life += 3 / speed; velocity = {x:speed,y:0,z:0}; } if (enemyType === 2) { position.x = distance; - life += 1.5 / speed; + life += 3 / speed; velocity = {x:-speed,y:0,z:0}; }