Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 40 bytes modified
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@ -183,6 +183,7 @@ GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() {
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if (this.backupMesh) {
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this.mesh.rotation.z += ((Math.PI / 2) * this.flip);
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this.mesh.updateInstance('position');
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this.mesh.updateInstance('rotation');
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}
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/**
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