Update: CC - Before Render - Moorcow (to6trvr3fj.js) 119 bytes modified
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@ -205,6 +205,13 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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smokeParticleEngine.enabled = true;
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smokeParticleEngine.enabled = true;
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enemy.smokeParticleEngine = smokeParticleEngine;
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enemy.smokeParticleEngine = smokeParticleEngine;
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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name : 'Audio - Burning'
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}
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);
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var fireParticleEngine = this.fireParticleEngine.clone();
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var fireParticleEngine = this.fireParticleEngine.clone();
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fireParticleEngine.position = mesh.position.clone();
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fireParticleEngine.position = mesh.position.clone();
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fireParticleEngine.updateInstance('position');
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fireParticleEngine.updateInstance('position');
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