Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 48 bytes modified
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@ -182,4 +182,6 @@ GameLib.Event.Subscribe(
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this.spawnRoadSections();
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this.spawnRoadSections();
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GameLib.Event.Emit(GameLib.Event.GAME_LOADED);
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//@ sourceURL=entityLoaded.js
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//@ sourceURL=entityLoaded.js
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