Update: CC - Entity Loaded - AR Football 3 (ff0fsum4zx.js) 487 bytes modified
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6913f29d7b
commit
0eda4c35c5
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@ -41,13 +41,11 @@ this.playerRotation = {
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y : 0
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};
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R3.CustomCode.TIME_LIMIT = 1.5 * 60;
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R3.CustomCode.TIME_LIMIT = 1.5 * 10;
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this.balls = [];
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this.activeBall = this.football.instance;
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this.canKick = false;
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this.canKick = true;
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this.kick = false;
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@ -79,6 +77,8 @@ this.secondCounter = 0;
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this.ballY = this.football.instance.geometry.boundingSphere.radius / 2;
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this.activeBall = null;
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if (this.debug) {
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this.arrowHelper = new THREE.ArrowHelper(
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new THREE.Vector3(0,0,-1),
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@ -88,6 +88,22 @@ if (this.debug) {
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this.arScene.instance.add(this.arrowHelper);
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}
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R3.CustomCode.prototype.createActiveBall = function() {
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this.activeBall = new THREE.Mesh(
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this.ballGeometry.instance,
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[
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this.materialWhite.instance,
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this.materialBlack.instance
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]
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);
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this.activeBall.scale.copy(this.football.instance.scale);
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this.activeBall.position.copy(this.football.instance.position);
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this.football.parentScene.instance.add(this.activeBall);
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};
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R3.CustomCode.prototype.render = function(delta) {
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this.totalTime -= delta;
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@ -351,19 +367,7 @@ R3.CustomCode.prototype.move = function(data) {
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if (this.canKick && this.activeBall === null) {
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this.activeBall = new THREE.Mesh(
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this.ballGeometry.instance,
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[
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this.materialWhite.instance,
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this.materialBlack.instance
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]
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);
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this.activeBall.scale.copy(this.football.instance.scale);
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this.activeBall.position.y = this.ballY;
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this.football.parentScene.instance.add(this.activeBall);
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this.createActiveBall();
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}
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this.footballPlayer.instance.matrix = new THREE.Matrix4();
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@ -480,6 +484,16 @@ R3.Event.Subscribe(
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R3.Event.GAME_START,
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function() {
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this.canKick = true;
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this.kick = false;
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this.startTime = null;
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this.kickDuration = 0;
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this.kickDistance = 0;
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/**
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* Reset football player
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* @type {number}
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@ -492,7 +506,6 @@ R3.Event.Subscribe(
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this.footballPlayer.instance.position.y = this.playerY;
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this.footballPlayer.instance.position.z = this.football.instance.geometry.boundingSphere.radius;
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/**
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* Reset football
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* @type {number}
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@ -523,7 +536,6 @@ R3.Event.Subscribe(
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function(ball) {
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this.football.parentScene.instance.remove(ball.mesh);
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ball.mesh.material = null;
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ball.mesh.geometry = null;
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delete ball.mesh;
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@ -534,6 +546,12 @@ R3.Event.Subscribe(
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this.balls = [];
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if (this.activeBall) {
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this.football.parentScene.instance.remove(this.activeBall);
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this.activeBall.material = null;
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this.activeBall.geometry = null;
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}
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R3.Event.Emit(
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R3.Event.PLAY_AUDIO,
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{
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@ -541,6 +559,8 @@ R3.Event.Subscribe(
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}
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);
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this.createActiveBall();
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this.mouseMove.entityLoaded = this;
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this.touchMove.entityLoaded = this;
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this.beforeRender.entityLoaded = this;
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@ -551,6 +571,7 @@ R3.Event.Subscribe(
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this.footballPlayer.instance.position.y = this.playerY;
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this.footballPlayer.instance.position.z = this.football.instance.geometry.boundingSphere.radius;
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this.football.instance.position.y = this.ballY;
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this.football.instance.visible = false;
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R3.Event.Emit(R3.Event.GAME_LOADED);
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