Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 8 bytes modified
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@ -126,7 +126,7 @@ GameLib.CustomCode.SnakeBody = function(
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switch (this.bodyType) {
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case GameLib.CustomCode.BODY_TYPE_HEAD :
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mesh = this.meshEnd;
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mesh = this.meshEnd.clone();
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break;
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case GameLib.CustomCode.BODY_TYPE_TAIL :
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mesh = this.meshEnd.clone();
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