Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 252 bytes modified
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@ -822,6 +822,15 @@ GameLib.CustomCode.SnakeBody = function(
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GameLib.CustomCode.SnakeBody.prototype = Object.create(GameLib.CustomCode.GameObject.prototype);
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GameLib.CustomCode.SnakeBody.prototype.constructor = GameLib.CustomCode.GameObject;
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GameLib.CustomCode.SnakeBody.prototype.dispose = function() {
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GameLib.CustomCode.GameObject.prototype.dispose.call(this);
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if (this.backupMesh) {
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this.backupMesh.geometry = null;
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this.backupMesh.materials = null;
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this.backupMesh.remove();
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}
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}
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GameLib.CustomCode.SnakeBody.prototype.clone = function() {
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return new GameLib.CustomCode.SnakeBody(
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this.type,
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