Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 5 bytes modified

beta.r3js.org
-=yb4f310 2017-11-02 13:34:26 +01:00
parent 9c5724237c
commit 15f7c05283
1 changed files with 2 additions and 2 deletions

View File

@ -145,7 +145,7 @@ this.flames.map(
function(flame, index) {
flame.mesh.position.add(flame.direction);
flame.mesh.updateInstancePosition();
flame.mesh.instance.renderOrder = flamesLength - index;
//flame.mesh.instance.renderOrder = flamesLength - index;
}
);
@ -171,7 +171,7 @@ if (this.spawningBullets === true) {
console.log('start: ', start);
console.log('end: ', end);
this.meshFireBall.renderOrder = 1000 - this.flames.length;
this.meshFireBall.renderOrder = this.flames.length;
var flameMesh = this.meshFireBall.clone();
flameMesh.position.x = start.x;