Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 2 bytes modified
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@ -927,7 +927,7 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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flip : body.flip
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flip : body.flip
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}
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}
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if (!this.state.turning) {
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if (!this.state.eating) {
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/**
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/**
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* Create a new empty object at the current grid position (free it up)
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* Create a new empty object at the current grid position (free it up)
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@ -948,7 +948,7 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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*/
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*/
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this.grid[body.position.x][body.position.y] = body;
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this.grid[body.position.x][body.position.y] = body;
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if (body.backupMesh && !this.state.turning) {
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if (body.backupMesh && !this.state.eating) {
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/**
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/**
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* We used to be a corner, change back
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* We used to be a corner, change back
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* @type {null}
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* @type {null}
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