Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 4 bytes modified
parent
a69fb8523e
commit
179671425f
|
@ -213,9 +213,9 @@ GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() {
|
|||
* TODO: We don't update instance position - animation should do this
|
||||
*/
|
||||
// this.mesh.updateInstance('position');
|
||||
//if (!this.isTail) {
|
||||
if (!this.isTail) {
|
||||
this.mesh.updateInstance('rotation');
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
GameLib.CustomCode.SnakeBody.prototype.advance = function(orientation, flip) {
|
||||
|
|
Loading…
Reference in New Issue