Update: CC - Before Render - Moorcow (autqzs1rvq.js) 20 bytes modified
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@ -159,13 +159,13 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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if (enemyType === 1) {
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position.x = -distance;
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life += 3;
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life += 1.5 / speed;
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velocity = {x:speed,y:0,z:0};
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}
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if (enemyType === 2) {
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position.x = distance;
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life += 3;
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life += 1.5 / speed;
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velocity = {x:-speed,y:0,z:0};
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}
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