Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 5 bytes modified
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@ -37,12 +37,12 @@ this.speedPercentage = 0;
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/**
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* Camera settings y = height, z = FOV
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*/
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this.initialCameraSettings = new THREE.Vector3(0, 1.1, 40);
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this.maximumCameraSettings = new THREE.Vector3(0, 2.6, 90);
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this.currentCameraSettings = new THREE.Vector3(0, 1.1, 40);
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this.initialCameraSettings = new THREE.Vector3(0, 1.1, 40);
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this.maximumCameraSettings = new THREE.Vector3(0, 2.6, 90);
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this.currentCameraSettings = new THREE.Vector3(0, 1.1, 40);
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this.intitialSnailSettings = new THREE.Vector3(0, 0, 0);
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this.maximumSnailSettings = new THREE.Vector3(0.5, 0, 0);
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this.initialSnailSettings = new THREE.Vector3(0, 0, 0);
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this.maximumSnailSettings = new THREE.Vector3(0.5, 0, 0);
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this.currentSnailSettings = new THREE.Vector3(0, 0, 0);
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this.currentSnailPosition = new THREE.Vector3(0, 0, 0);
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