Update: CC - Entity Loaded - AR Football 3 (ff0fsum4zx.js) 241 bytes modified
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1f0362ba62
commit
18e4855e3a
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@ -14,7 +14,7 @@ this.beforeRender = R3.EntityManager.Instance.findComponentById('7l8ar325qf');
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/**
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/**
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* Meshes
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* Meshes
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*/
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*/
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this.footballPlayer = R3.EntityManager.Instance.findComponentById('t537n02x0s');
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this.footballPlayer = R3.EntityManager.Instance.findComponentById('14xd9d1oqd');
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this.football = R3.EntityManager.Instance.findComponentById('umgbzb0ur2');
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this.football = R3.EntityManager.Instance.findComponentById('umgbzb0ur2');
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this.goalL = R3.EntityManager.Instance.findComponentById('ackykfwyd4');
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this.goalL = R3.EntityManager.Instance.findComponentById('ackykfwyd4');
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this.goalR = R3.EntityManager.Instance.findComponentById('040yhx0atm');
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this.goalR = R3.EntityManager.Instance.findComponentById('040yhx0atm');
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@ -57,7 +57,7 @@ this.kickDistance = 0;
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this.raycaster = new THREE.Raycaster();
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this.raycaster = new THREE.Raycaster();
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this.debug = true;
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this.debug = false;
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this.gravity = -9.8;
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this.gravity = -9.8;
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@ -67,7 +67,7 @@ this.startRayZ = -2;
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this.endRayZ = -2.5;
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this.endRayZ = -2.5;
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this.playerY = 0.375;
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this.playerY = 0.389;
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this.ballY = this.football.instance.geometry.boundingSphere.radius / 2;
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this.ballY = this.football.instance.geometry.boundingSphere.radius / 2;
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@ -136,6 +136,13 @@ R3.CustomCode.prototype.render = function(delta) {
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name : 'Audio - Crowd Cheer'
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name : 'Audio - Crowd Cheer'
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}
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}
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);
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);
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R3.Event.Emit(
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R3.Event.GAME_DATA,
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{
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type : 'score',
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goal : 'left'
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}
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);
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}
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}
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}
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}
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@ -150,6 +157,13 @@ R3.CustomCode.prototype.render = function(delta) {
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name : 'Audio - Crowd Cheer'
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name : 'Audio - Crowd Cheer'
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}
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}
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);
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);
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R3.Event.Emit(
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R3.Event.GAME_DATA,
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{
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type : 'score',
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goal : 'right'
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}
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);
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}
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}
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}
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}
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@ -410,7 +424,7 @@ R3.Event.Subscribe(
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this.mouseMove.entityLoaded = this;
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this.mouseMove.entityLoaded = this;
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this.touchMove.entityLoaded = this;
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this.touchMove.entityLoaded = this;
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this.beforeRender.entityLoaded = this;
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this.beforeRender.entityLoaded = this;
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}
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}.bind(this)
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);
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);
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R3.Event.Emit(R3.Event.GAME_LOADED);
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R3.Event.Emit(R3.Event.GAME_LOADED);
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