Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 632 bytes modified
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@ -16,6 +16,32 @@ this.mouseMove = GameLib.EntityManager.Instance.findComponentById('jz3qg0174l'
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this.snail = GameLib.EntityManager.Instance.findComponentById('z2izbq1hcz');
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this.cloud = GameLib.EntityManager.Instance.findComponentById('jbvm17iwfx');
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this.solar = GameLib.EntityManager.Instance.findComponentById('lq5xyiu8n4');
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this.treesLeft = GameLib.EntityManager.Instance.findComponentById('lq0rxnjq3n');
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this.treesRight = GameLib.EntityManager.Instance.findComponentById('oag0yr1rav');
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this.road = GameLib.EntityManager.Instance.findComponentById('4furha3wst');
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/**
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* Road Sections
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*/
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this.sections = [];
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var cloneLeft = this.treesLeft.clone();
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var cloneRoad = this.road.clone();
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var cloneRight = this.treesRight.clone();
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for (var i = 0; i < 20; i++) {
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this.sections.push({
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left : cloneLeft,
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road : cloneRoad,
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right : cloneRight
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})
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cloneLeft = cloneLeft.clone();
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cloneRoad = cloneRoad.clone();
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cloneRight = cloneRight.clone();
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}
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/**
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* Activate our custom code components
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