Update: impac-snake-loaded (2oppg7ptas.js) 560 bytes modified
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@ -11,25 +11,6 @@ if (!this.initialized) {
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this.initialized = true;
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this.initialized = true;
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}
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}
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ig.System.inject({
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init : function( canvasId, fps, width, height, scale ) {
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this.fps = fps;
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this.clock = new ig.Timer();
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this.canvas = GameLib.EntityManager.Instance.findComponentById(canvasId).instance;
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this.resize( width, height, scale );
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this.context = this.canvas.getContext('2d');
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this.getDrawPos = ig.System.drawMode;
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// Automatically switch to crisp scaling when using a scale
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// other than 1
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if( this.scale != 1 ) {
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ig.System.scaleMode = ig.System.SCALE.CRISP;
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}
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ig.System.scaleMode( this.canvas, this.context );
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}
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})
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ig.module(
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ig.module(
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'game.impact-test'
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'game.impact-test'
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