Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 200 bytes modified
parent
269a3f0643
commit
1f30e7c8e6
|
@ -34,13 +34,12 @@ this.clouds = [];
|
|||
this.maxSpeed = 50;
|
||||
this.speedPercentage = 0;
|
||||
|
||||
this.initialCameraPosition = new THREE.Vector3(0, 1.1, 0);
|
||||
this.maximumCameraPosition = new THREE.Vector3(0, 2.6, 0);
|
||||
this.currentCameraPosition = new THREE.Vector3(0, 1.1, 0);
|
||||
|
||||
this.initialCameraFOV = new THREE.Vector3(0, 40, 0);
|
||||
this.maximumCameraFOV = new THREE.Vector3(0, 90, 0);
|
||||
this.currentCameraFOV = new THREE.Vector3(0, 40, 0);
|
||||
/**
|
||||
* Camera settings y = height, z = FOV
|
||||
*/
|
||||
this.initialCameraSettings = new THREE.Vector3(0, 1.1, 40);
|
||||
this.maximumCameraSettings = new THREE.Vector3(0, 2.6, 90);
|
||||
this.currentCameraSettings = new THREE.Vector3(0, 1.1, 40);
|
||||
|
||||
/**
|
||||
* Camera, Raycaster, Mouse
|
||||
|
@ -179,13 +178,16 @@ GameLib.CustomCode.prototype.adjustSpeed = function(delta) {
|
|||
|
||||
this.speedPercentage = this.speed / this.maxSpeed;
|
||||
|
||||
this.currentCameraPosition.lerpVectors(this.initialCameraPosition, this.maximumCameraPosition, this.speedPercentage);
|
||||
this.currentCameraFOV.lerpVectors(this.initialCameraFOV, this.maximumCameraFOV, this.speedPercentage);
|
||||
this.currentCameraSettings.lerpVectors(
|
||||
this.initialCameraSettings,
|
||||
this.maximumCameraSettings,
|
||||
this.speedPercentage
|
||||
);
|
||||
|
||||
this.camera.position.y = this.currentCameraPosition.y;
|
||||
this.camera.position.y = this.currentCameraSettings.y;
|
||||
this.camera.updateInstance('position');
|
||||
|
||||
this.camera.fov = this.currentCameraFOV.y;
|
||||
this.camera.fov = this.currentCameraSettings.z;
|
||||
this.camera.updateInstance('fov');
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue