Update: CC - SnailRunner - Entity Loaded (78gnds8jrj.js) 2 bytes modified
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@ -130,7 +130,7 @@ GameLib.CustomCode.prototype.advanceClouds = function(delta) {
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this.cloudTime += diff;
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if (this.cloudTime > 0.5) {
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if (this.cloudTime > 2) {
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this.spawnCloud();
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this.cloudTime = 0;
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}
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