Update: CC - Before Render - Moorcow (a2ow5l92js.js) 309 bytes modified
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@ -440,6 +440,9 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion);
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this.scoreMesh.instance.quaternion.copy(this.camera.instance.quaternion);
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this.scoreMesh.materials[0].opacity = 1.0;
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this.scoreMesh.materials[0].updateInstance('opacity');
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this.scoreMesh.position = enemy.mesh.position.clone();
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this.scoreMesh.position = enemy.mesh.position.clone();
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this.scoreMesh.updateInstance('position');
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this.scoreMesh.updateInstance('position');
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@ -687,6 +690,12 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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this.totalTime += data.delta;
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this.totalTime += data.delta;
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this.enemySpawnTime += data.delta;
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this.enemySpawnTime += data.delta;
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this.scoreMesh.materials[0].opacity -= 0.1 * data.delta;
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if (this.scoreMesh.materials[0].opacity < 0) {
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this.scoreMesh.materials[0].opacity = 0;
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}
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this.scoreMesh.materials[0].updateInstance('opacity');
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this.scene.meshes.map(
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this.scene.meshes.map(
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function(mesh) {
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function(mesh) {
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if (mesh.instance.material instanceof Array) {
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if (mesh.instance.material instanceof Array) {
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