Update: CC - Entity Loaded - Moorcow (xtihcyhagp.js) 127 bytes modified
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@ -90,6 +90,11 @@ GameLib.Event.Subscribe(
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GameLib.Event.Emit(GameLib.Event.WINDOW_RESIZE, {width : window.innerWidth, height:window.innerHeight});
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this.camera.lookAt.x = 0;
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this.camera.lookAt.y = 0;
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this.camera.lookAt.z = 0;
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this.camera.updateInstance('lookAt');
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GameLib.Event.Emit(
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GameLib.Event.PLAY_AUDIO,
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{
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