Update: Custom Code - BK Flame - Before Render (dywmtohrda.js) 2 bytes modified
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@ -13,7 +13,7 @@ if (
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GameLib.Utils.UndefinedOrNull(this.camera) ||
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GameLib.Utils.UndefinedOrNull(this.camera) ||
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GameLib.Utils.UndefinedOrNull(this.scene) ||
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GameLib.Utils.UndefinedOrNull(this.scene) ||
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GameLib.Utils.UndefinedOrNull(this.sceneCrosshair)
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GameLib.Utils.UndefinedOrNull(this.sceneCrosshair)
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// true
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//|| true
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) {
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) {
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/**
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/**
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@ -40,7 +40,6 @@ if (
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);
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);
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}
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}
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this.boxMaterial = GameLib.EntityManager.Instance.findComponentById('dsaua5t19a');
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this.boxMaterial = GameLib.EntityManager.Instance.findComponentById('dsaua5t19a');
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this.tree = GameLib.EntityManager.Instance.findComponentById('fcj62ukx5s');
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this.tree = GameLib.EntityManager.Instance.findComponentById('fcj62ukx5s');
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@ -65,7 +64,6 @@ if (
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this.tree.updateInstance();
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this.tree.updateInstance();
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this.nextSpawnTime = this.getNextSpawnTime();
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this.nextSpawnTime = this.getNextSpawnTime();
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}
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this.spawnEnemy = function() {
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this.spawnEnemy = function() {
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@ -127,6 +125,7 @@ if (
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this.enemies.push(enemy);
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this.enemies.push(enemy);
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}
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}
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}
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this.totalTime += data.delta;
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this.totalTime += data.delta;
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this.spawnTime += data.delta;
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this.spawnTime += data.delta;
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