Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 1815 bytes modified
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262a85e751
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@ -13,6 +13,11 @@ GameLib.CustomCode.BODY_TYPE_TAIL = 0x2;
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GameLib.CustomCode.GRID_WIDTH = 11;
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GameLib.CustomCode.GRID_WIDTH = 11;
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GameLib.CustomCode.GRID_HEIGHT = 11;
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GameLib.CustomCode.GRID_HEIGHT = 11;
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GameLib.CustomCode.GRID_OFFSET_X = 1;
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GameLib.CustomCode.GRID_OFFSET_Y = 5;
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GameLib.CustomCode.SPEED_INITIAL = 3;
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/**
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/**
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* Get runtime
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* Get runtime
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*/
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*/
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@ -45,9 +50,75 @@ this.scene = GameLib.EntityManager.Instance.findComponentById('pllp034hsj');
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*/
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*/
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this.snake = [];
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this.snake = [];
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this.grid = [];
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this.grid = [];
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this.speed = GameLib.CustomCode.SPEED_INITIAL;
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this.advanceTime = 0;
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GameLib.CustomCode.SnakeBody = function(
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mesh,
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position,
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direction
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) {
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this.mesh = mesh;
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this.position = position;
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this.direction = direction;
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};
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GameLib.CustomCode.SnakeBody.prototype.clone = function() {
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return new GameLib.CustomCode.SnakeBody(
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this.mesh,
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{
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x : this.position.x,
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y : this.position.y
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},
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{
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x : this.direction.x,
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y : this.direction.y
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}
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);
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}
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GameLib.CustomCode.SnakeBody.prototype.advance = function() {
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this.position.x += this.direction.x;
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this.position.y += this.direction.y;
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this.mesh.position.x = this.position.x + GameLib.CustomCode.GRID_OFFSET_X;
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this.mesh.position.y = this.position.y + GameLib.CustomCode.GRID_OFFSET_Y;
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/**
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* TODO: We don't update instance position - animation should do this
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*/
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this.mesh.updateInstance('position');
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}
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GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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this.advanceTime += delta;
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if (this.advanceTime > this.speed) {
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this.advanceTime = 0;
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} else {
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return;
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}
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var head = this.snake[0].clone();
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head.advance();
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this.snake = this.snake.reduce(
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function(result, body, index) {
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if ((index + 1) >= this.snake.length) {
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/**
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* do nothing
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*/
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} else {
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/**
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* Move the body over
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*/
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}
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}.bind(this),
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[body]
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)
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}.bind(this);
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}.bind(this);
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GameLib.CustomCode.prototype.initializeGrid = function() {
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GameLib.CustomCode.prototype.initializeGrid = function() {
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@ -92,14 +163,25 @@ GameLib.CustomCode.prototype.cloneBody = function(bodyType) {
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y : 0
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y : 0
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};
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};
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var position = {
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x : Math.round(GameLib.CustomCode.GRID_WIDTH / 2),
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y : Math.round(GameLib.CustomCode.GRID_HEIGHT / 2)
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};
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if (this.snake.length > 0) {
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if (this.snake.length > 0) {
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direction.x = this.snake[0].direction.x;
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direction.x = this.snake[0].direction.x;
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direction.y = this.snake[0].direction.y;
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direction.y = this.snake[0].direction.y;
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}
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}
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if (this.snake.length > 0) {
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position.x = this.snake[0].position.x;
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position.y = this.snake[0].position.y;
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}
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return {
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return {
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mesh : body,
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mesh : body,
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direction : direction
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direction : direction,
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position : position
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}
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}
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}.bind(this);
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}.bind(this);
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@ -180,6 +262,14 @@ GameLib.Event.Subscribe(
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this.initializeGrid();
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this.initializeGrid();
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/**
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* Other Settings
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*/
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this.speed = GameLib.CustomCode.SPEED_INITIAL;
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/**
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* Re-initialize our other custom code components
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*/
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this.beforeRender.initialized = false;
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this.beforeRender.initialized = false;
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this.beforeRender.entityLoaded = this;
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this.beforeRender.entityLoaded = this;
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