Update: CC - Before Render - Moorcow (a2ow5l92js.js) 90 bytes modified
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@ -437,6 +437,26 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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};
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this.drawScore = function(score) {
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var context = this.scoreCanvas.instance.getContext('2d');
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context.textBaseline = "middle";
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context.clearRect(0,0,this.scoreCanvas.width, this.scoreCanvas.height);
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/**
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* Write text
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*/
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context.fillStyle = '#7e3b26';
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context.font = '230pt BkBold';
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context.fillText(score, 0, this.scoreCanvas.height/2);
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this.scoreTexture.instance.needsUpdate = true;
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}.bind(this)
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this.explode = function(mesh) {
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this.enemies.map(
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@ -658,25 +678,6 @@ if (GameLib.Utils.UndefinedOrNull(this.initialized)) {
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);
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}
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this.drawScore = function() {
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var context = this.scoreCanvas.instance.getContext('2d');
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context.textBaseline = "middle";
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context.clearRect(0,0,this.scoreCanvas.width, this.scoreCanvas.height);
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/**
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* Write text
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*/
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context.fillStyle = '#7e3b26';
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context.font = '20pt BkBold';
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context.fillText('10', 23, 52);
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}.bind(this)
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this.totalTime += data.delta;
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this.enemySpawnTime += data.delta;
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