Update: CC - Demo New - Entity Loaded (tuby5lj4di.js) 5 bytes modified
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@ -62,7 +62,7 @@ GameLib.CustomCode.prototype.generateAttributeData = function(index, width, heig
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for (x = 0; x < width; x++) {
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for (y = 0; y < height; y++) {
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z = heightData[(y * width) + x] * 10;
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scale = height * 0.19;
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scale = z * 0.19;
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offsets.push((x - 64) * 2, (64 - y) * 2, z);
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orientations.push(0, 0, 0, 1);
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scales.push(scale, scale, scale);
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