From 29ea73177205af1dc881cbcccdd7704c8acef8ba Mon Sep 17 00:00:00 2001 From: -=yb4f310 Date: Tue, 13 Mar 2018 14:49:00 +0100 Subject: [PATCH] Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 150 bytes modified --- 21g30t1e75.js | 87 ++++++++++++++++++++++++++------------------------- 1 file changed, 44 insertions(+), 43 deletions(-) diff --git a/21g30t1e75.js b/21g30t1e75.js index d3a687e..0c081a9 100644 --- a/21g30t1e75.js +++ b/21g30t1e75.js @@ -7,8 +7,8 @@ if (this.parentEntity === data.entity) { /** * Defines */ -GameLib.CustomCode.BODY_TYPE_HEAD = 0x1; -GameLib.CustomCode.BODY_TYPE_TAIL = 0x2; +GameLib.CustomCode.BODY_TYPE_NORMAL = 0x1; +GameLib.CustomCode.BODY_TYPE_TAIL = 0x2; GameLib.CustomCode.GRID_WIDTH = 11; GameLib.CustomCode.GRID_HEIGHT = 11; @@ -37,7 +37,7 @@ this.geometryBody = GameLib.EntityManager.Instance.findComponentById('8f5q7k5ozp /** * Images */ -this.imageEnd = GameLib.EntityManager.Instance.findComponentById('swkla3wpp'); +this.imageBreadEnd = GameLib.EntityManager.Instance.findComponentById('swkla3wpp'); this.imageBreadPatty = GameLib.EntityManager.Instance.findComponentById('01r51k9ptr'); this.imageBreadCorner = GameLib.EntityManager.Instance.findComponentById('iljpuouaok'); this.imagePatty = GameLib.EntityManager.Instance.findComponentById('4lf0fw24su'); @@ -56,8 +56,8 @@ this.speed = GameLib.CustomCode.SPEED_INITIAL; this.advanceTime = 0; this.state = { direction : { - x : -1, - y : 0 + x : 0, + y : 1 }, rotation : 0 }; @@ -97,14 +97,15 @@ GameLib.CustomCode.prototype.createGameMesh = function(image) { /** * Create our objects */ -this.meshEnd = this.createGameMesh(this.imageEnd); -this.meshEnd.useQuaternion = false; +this.meshBreadEnd = this.createGameMesh(this.imageBreadEnd); +this.meshBreadEnd.useQuaternion = false; -this.meshPatty = this.createGameMesh(this.imagePatty); -this.meshBodyPatty = this.createGameMesh(this.imageBodyPatty); +this.meshPatty = this.createGameMesh(this.imagePatty); + +this.meshBreadPatty = this.createGameMesh(this.imageBreadPatty); +this.meshBreadCorner = this.createGameMesh(this.imageBreadCorner); GameLib.CustomCode.SnakeBody = function( - bodyType, mesh, position, rotation @@ -128,37 +129,13 @@ GameLib.CustomCode.SnakeBody = function( this.position = position; if (GameLib.Utils.UndefinedOrNull(rotation)) { - rotation = Math.PI / 2; + rotation = 0; } this.rotation = rotation; - - switch (this.bodyType) { - case GameLib.CustomCode.BODY_TYPE_HEAD : - break; - case GameLib.CustomCode.BODY_TYPE_TAIL : - this.rotation += Math.PI; - this.position.x += 1; - break; - default : - throw new Error('unreachable statement'); - break; - } this.applyToMesh(); }; -/* -GameLib.CustomCode.SnakeBody.prototype.clone = function() { - return new GameLib.CustomCode.SnakeBody( - this.bodyType, - this.mesh, - { - x : this.position.x, - y : this.position.y - } - ); -} -*/ GameLib.CustomCode.SnakeBody.prototype.applyToMesh = function() { this.mesh.position.x = this.position.x + GameLib.CustomCode.GRID_OFFSET_X; @@ -220,7 +197,7 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) { body.position.x = position.x; body.position.y = position.y; - body.rotation += this.state.rotation; + //body.rotation += this.state.rotation; position.x = tempPosition.x; position.y = tempPosition.y; @@ -275,20 +252,44 @@ GameLib.Event.Subscribe( this.state = { direction : { - x : -1, - y : 0 + x : 0, + y : 1 }, - rotation : Math.PI / 2 + rotation : 0 }; this.snake = [ new GameLib.CustomCode.SnakeBody( - GameLib.CustomCode.BODY_TYPE_HEAD, - this.meshEnd + this.meshBreadEnd, + { + x : 4, + y : 4 + }, + 0 ), new GameLib.CustomCode.SnakeBody( - GameLib.CustomCode.BODY_TYPE_TAIL, - this.meshEnd + this.meshBreadPatty, + { + x : 4, + y : 3 + }, + 0 + ), + new GameLib.CustomCode.SnakeBody( + this.meshBreadPatty, + { + x : 4, + y : 2 + }, + 0 + ), + new GameLib.CustomCode.SnakeBody( + this.meshBreadEnd, + { + x : 4, + y : 1 + }, + Math.PI ) ];