Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 15 bytes modified
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@ -290,7 +290,7 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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body.mesh.updateInstance('visible');
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}
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if (body.orientation !== temp.orientation) {
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if (body.orientation !== this.snake[index-1].orientation) {
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/**
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* Our orientation changed - we should make a corner
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*/
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