diff --git a/21g30t1e75.js b/21g30t1e75.js index a5ad13b..2287cb2 100644 --- a/21g30t1e75.js +++ b/21g30t1e75.js @@ -52,6 +52,10 @@ this.snake = []; this.grid = []; this.speed = GameLib.CustomCode.SPEED_INITIAL; this.advanceTime = 0; +this.direction = { + x : -1, + y : 0 +} GameLib.CustomCode.prototype.createMaterial = function(image) { var diffuseMap = new GameLib.D3.Texture.Image( @@ -88,9 +92,9 @@ GameLib.CustomCode.prototype.createGameMesh = function(image) { /** * Create our objects */ -this.meshEnd = this.createGameMesh(this.imageEnd); -this.meshEnd.useQuaternion = false; -this.meshEnd.rotation.z = Math.PI / 2; +this.meshEnd = this.createGameMesh(this.imageEnd); +this.meshEnd.useQuaternion = false; +this.meshEnd.rotation.z = Math.PI / 2; this.meshEnd.updateInstance('rotation'); this.meshPatty = this.createGameMesh(this.imagePatty); @@ -99,8 +103,7 @@ this.meshBodyPatty = this.createGameMesh(this.imageBodyPatty); GameLib.CustomCode.SnakeBody = function( bodyType, mesh, - position, - direction + position ) { if (GameLib.Utils.UndefinedOrNull(position)) { position = { @@ -110,14 +113,6 @@ GameLib.CustomCode.SnakeBody = function( } this.position = position; - if (GameLib.Utils.UndefinedOrNull(direction)) { - direction = { - x : -1, - y : 0 - }; - } - this.direction = direction; - if (GameLib.Utils.UndefinedOrNull(bodyType)) { throw new Error('no body type specified'); } @@ -126,7 +121,7 @@ GameLib.CustomCode.SnakeBody = function( if (GameLib.Utils.UndefinedOrNull(mesh)) { throw new Error('no mesh specified'); } - this.mesh = mesh.clone(); + this.mesh = mesh; switch (this.bodyType) { case GameLib.CustomCode.BODY_TYPE_HEAD : @@ -147,14 +142,10 @@ GameLib.CustomCode.SnakeBody = function( GameLib.CustomCode.SnakeBody.prototype.clone = function() { return new GameLib.CustomCode.SnakeBody( this.bodyType, - this.mesh, + this.mesh.clone(), { x : this.position.x, y : this.position.y - }, - { - x : this.direction.x, - y : this.direction.y } ); } @@ -169,9 +160,9 @@ GameLib.CustomCode.SnakeBody.prototype.applyPositionToMesh = function() { this.mesh.updateInstance('position'); } -GameLib.CustomCode.SnakeBody.prototype.advance = function() { - this.position.x += this.direction.x; - this.position.y += this.direction.y; +GameLib.CustomCode.SnakeBody.prototype.advance = function(direction) { + this.position.x += direction.x; + this.position.y += direction.y; } GameLib.CustomCode.prototype.advanceSnake = function(delta) { @@ -185,25 +176,35 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) { } var head = this.snake[0].clone(); - head.advance(); + head.advance(this.direction); var oldHead = this.snake.shift(); oldHead.mesh.geometry = null; oldHead.mesh.materials = null; oldHead.mesh.remove(); - var oldTail = this.snake.pop(); + var position = oldHead.position; var snake = [head]; this.snake.map( function(body) { + + var tempPosition = { + x : body.position.x, + y : body.position.y + }; + + body.position.x = position.x; + body.position.y = position.y; + snake.push(body); + + position.x = tempPosition.x; + position.y = tempPosition.y; } - ); - - snake.push(oldTail); - + ); + this.snake = snake; }.bind(this);