Update: CC - Snake FS - Entity Loaded (21g30t1e75.js) 1 bytes modified
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670cc4b19f
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2fa572cc7f
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@ -365,10 +365,10 @@ GameLib.CustomCode.prototype.advanceSnake = function(delta) {
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backup = temp;
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backup = temp;
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}
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}
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if (!body.isTail) {
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//if (!body.isTail) {
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body.applyToMesh();
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body.applyToMesh();
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}
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//}
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}.bind(this)
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}.bind(this)
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)
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)
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@ -445,8 +445,8 @@ GameLib.Event.Subscribe(
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new GameLib.CustomCode.SnakeBody(
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new GameLib.CustomCode.SnakeBody(
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this.meshBreadTail,
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this.meshBreadTail,
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{
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{
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x : -1,
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x : 4,
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y : -6
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y : 1
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},
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},
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0,
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0,
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0,
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0,
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@ -466,8 +466,8 @@ GameLib.Event.Subscribe(
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this.animation.meshes.push(this.snake[1].mesh);
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this.animation.meshes.push(this.snake[1].mesh);
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this.animation.meshes.push(this.snake[2].mesh);
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this.animation.meshes.push(this.snake[2].mesh);
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this.snake[2].mesh.instance.add(this.snake[3].mesh.instance);
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//this.snake[2].mesh.instance.add(this.snake[3].mesh.instance);
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//this.animation.meshes.push(this.snake[3].mesh);
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this.animation.meshes.push(this.snake[3].mesh);
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//this.animationRotation.meshes.push(this.snake[3].mesh);
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//this.animationRotation.meshes.push(this.snake[3].mesh);
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